lesson no.1 , never post gun wip thread else gun geeks will eat you. Guy Brightside is eventually right, but if you fix that rail width and gas block, you will be totally okay. Ever notice how weapons look different many games even if it's the "same" model? In my opinion it's okay, if you make weapons different on some…
Hey, for a beginner, this is actually pretty good! I think you're on the right track. One thing I really do have to note though, the unwrapping on the low poly weapons could be better. You're losing a lot of texture space by not really puzzling the pieces together for a good, optimal fit. Especially on the second weapon,…
There are 2 hidden weapons in the demo.... For those not convinced of the fighting after playing the demo, you probably played it wrong. Here's a what a good fight looks like after a bit of practice: https://www.youtube.com/watch?v=bV-ANQvMkXg Impressive huh? The game's core mechanic is to dodge at the right time…
Thanks guys ! so ive changed the msk and tried this, its on the chin now and is opened the eye area. tell me what you think about it. im also thinking about adding this weapon in his hand: http://quizilla.teennick.com/user_images/N/NI/NIN/Ninjademon0/1160856626_kusarigama.jpg Things that i still need to work on: -All the…
Tidying up of the UV. This includes fixing things that don't project correctly, adding new elements (magazine details, additional shading) as well as fix up the alpha channel to save required details when the weapon is battle scarred. Weapon wear test. Retains the grip and blue lighting. I am happy. I've also worked on a…
The bipod was made by this reference Full disclosure, I am starting to think I may have folded them the wrong way haha. Though the second picture makes it look like they do fold inward. I am not 100% sure And the majority of the weapon is based off of this weapon. Savage 110 I grabbed a pic of the stock meeting the main…
THx! here is the scene of the robot seperate from the environment, yup will do walk-through movie once i done everything so the audience can see clearly of the environment and able to point out my mistake as well :) i spent around 2 month ++ for this , and now have to rush for weapon , GUI and Technical part like import…
The bigger the studio the more specialized people are. The Glock and foliage on your artstation are pretty nice, you might get a job with these assets depending on where you live and what studios you contact, for the bigger ones you will need more quality assets like the Glock you made. Don't improve your skills blindly…
n88tr: That works too, but I want to use as little floating geo as possible in my future attempts at things, I feel I'll get a better grasp of modeling in general by doing so :) Shinobix: I really want too! I love the artists weapon concepts and if he is okay with me using this axe for a portfolio or something (while…