Banning was the right call. AND this all transpired AFTER we already had some sparring of words that were a bit harsh. The irony here is that many of us are career professionals, who have taught many people. If somebody is going to get a fire under their ass to get good, the first step is to seek out external opinions and…
We are in the process of developing an anime-style indie game in Unity, with emphasis on character presentation and stylistic visualization. The project is currently in active development. Core systems are in place. Iteration is occurring. It is currently composed of a programmer, an animator, and a 2D artist.…
Please tell me there's a better way to do this. I've been trying to make ailerons for the wings, but I get pinching and stuff in the corners and it just looks like crap in general.
Awesome plane, I love the detailing. Forgive me for asking a bit of a noob question. But how do you get such clean lines in your normal? Particularly the plates and the rivets.
Hey everyone, I'm preparing my models for an interview and was wondering what's the best way to render in Maya for characters? I like what my models look like with default lighting turned off, is there a way to do this for rendering? Also I've tried AO, but I get an error: // Error: [MentalRay Baking Setup]:…
Hi guys, Sorry this is a stupid one ... What is the advantage of UDIM's over UV sets ? For exemple : - i have a props - i need four 4K maps to texture it - what is the advantage / difference of using UDIM's over 4 UV sets ? - UV sets are recognized in every renderer like webGL / unreal , UDIM are nots So if everybody in…