Yes , tough thte Palms I did Do have some Yellow areas , inface one palm is more dried and one is totally dead leaf , but since I have saturated the colors and painted over them in green to reach the same tone in the picture I guess now looks more green, the trunks I copied mostly from a PAcific Athol Island I have been…
Just some things that stood out from what you wrote: 1. You might not want to attend school to get a job in the game industry as an artist. There are MANY threads on this subject here on Polycount just search for some. Your portfolio is what matters the most. Unless you need a to work in another country a degree won't mean…
The scene looks really good so far. I agree with what Jason said, you need something at the bottom to balance it out. The water is interesting but doesn't really convince me that it is indeed water. Throw a slight reflection on it and some specularity, maybe normals to make it look like it's moving. Chris Albeluhn has a…
Hello! Looking for the following role: Light Sail VR (www.lightsailvr.com) is developing a networked multiplayer VR game, and we’re looking for a Unity Environments person to help in a paid freelance capacity. It’s mainly building environments from pre-fabs and asset store assets. Fantasy art style, or previous VR work is…
I'm not entirely sure if you're suggesting to attempt to salvage a project by appending the contents of a file that can't be opened? Sometimes it works, but when the RNA structure of the file is broken it'll likely fail and there's pretty much nothing you can do to salvage it other than relying on different backups. I have…
Hi everybody, I have a problem regarding normal maps and shading in Houdini and in Unreal Engine when I bring my HDA. I will try to be as concise and to the point to explain the issue CONTEXT I am making a building generator tool for Unreal Engine, I have created a Houdini HDA and brought that into UE. I modeled some…
Is there a universal standard for alpha channels? I'm having an issue where an alpha channel file causes issues in the programs i've used like sketch fab and blender. I'm fairly new to game characters and i know it doesn't matter for cg renders. So i need to know the best way to save black and white alpha files. I don't…
I agree with the comments above. You could probably chip the small corners a bit more, just the corners and only a small amount to give it more of a worn feel like in your reference image. It can be hard to make it tillable with more grunge, but I am a fan of more layers of dirt and such going on to continue to push that…
Thank you slosh, I am a huge fan of your work, I did some of the things you said, and I put in my final entry. I know I wont win because of the vast number of far superior artists to me but it was a fun project and I think it turned out decently for being my first hand pained character in this style. Good luck to everyone…
Still, conventional wisdom dictates you put out a real trailer first and do a traditional reveal, then use the animation as tie in for Starcraft fans for them to connect to the new IP. As it is right now, as a casual Starcraft viewer and some one familiar with the animations, the whole thing left me pretty unsatisfied and…