Let's say I have a large asset of an old stone wall. I want the wall to have moss, dirt and a stone base material. I know I need to make masks using Painter that I then use in UE4 with my tiling materials. Here's what I know... From what I understand is you make 2 UV channels. UV1 is a 0-1 layout of all the UVs with no…
This is the latest model I've been working on. His mesh is pretty much done. I wanted to post him and get some feed back before I move on to normal maps and texture. The model isn't smoothed or merged together yet so I can make any fixes easily. Let me know what you think. BA
I think mods should remove the last few posts so we can get to cat posting fun. In regards to Polycount and what 'it' is, I don't think that's the point. We can have fun, I can tell a guy to make sure to get his dick wet in Korea (lol) but if I posted a .GIF of someone ploughing a Korean chick, thats inappropriate. If…
@*Sebastian Here's some topology routing solutions for slots that run across curved surfaces and need to resolve to quad geometry. Support loops and shapes that cross perpendicular to the edges of the underlying curve typically won't disrupt the segment spacing in a way that could cause residual triangles or undesired…
From blank slate, or existing concept, I am self starting full autonomous professional artist with 20 years experience making all kinds of commercial art from graphic design to illustration aggressively looking for a position creating real time 3D assets to meet any budget or application. All PBR methods are known to me…
Yes smoothness on alpha and metallic on red. It's a bit silly use of textures, but well you can still make your own (surface) shader if needed. As for png, i never really got this format, or is it photoshop ? If it's pure transparent, how can you specify the color ? Seems to be a poor choice for packing single channel…