I agree with Jesse here, but you guys have to consider one thing. Something that separates "us from them" is that a lot of us have worked hard to get where we are today, regardless of whether or not we worked as a QA or at a shitty small studio that didn't pay anything. A QA job or an intern isn't necessarily a guarantee…
Hello to everyone! It's been a while that I've started to work with this
beast and I have got a lot of materials about it. Guess it would be one
some looong WIP. Lets start from some road wheels. It has 12 of them so when I clone them it
will already seem that a lot of work is already done :) Initially T-72 was…
@A_B Sorry for taking so long to respond. If haven't messed with this in some time because I was doing other things. As far as purely getting better vertex painting results (minus everything else I did here) there's this video which walks you through everything pretty well: https://www.youtube.com/watch?v=OPHnxGb6KHA That…
Tested out maya live link with unreal and it's pretty good to be able to preview animations in real time. But feedback is a bit choppy so its really only good for blocking in. Little details don't read at all. Not sure if it really speeds things up or not, but definitely nice to get some immediate feedback. Character…
I have just did another try and puzzled what they did it for. Imo for regular environment tiling textures it's monstrously inconvenient. Everything it can do is perfectly re-creatable in Substance Painter + filters done in SD with much more options and in much more flexible manner . Evrything what SPainter can't do is…
Hi! I'm looking for help with my game! About the project. Here's video of the game before the refactor began ( https://www.youtube.com/watch?v=lFJZeUUlcBA&t=113s ) 3d roguelike game for both PC and mobile, tile-based and procedurally generated. - Lot of crafting (digging the walls for resources - a little bit like…
I'm sure that this is more than likely a known thang' to most of you enviornment artists out there, but I'm reletively new to scene building. This all came to mind after working with the Halflife2 SDK, and seeing the way they created their textures. If you break it all down, there is a very simple system they used, which…
I think at minimum, having a Linkedin and keeping it updated is a good thing to do. It's pretty much a database of searchable resumes where recruiters like to hang out, so it is helpful in that regard. You don't have to post a lot or try to "network" by commenting on things. Just have it, keep it updated, maybe post stuff…
I think the appeal of college, (and I would say it is warranted) is that for a lot of people it is EXTREMELY difficult to motivate yourself at home, by yourself with little technology in terms of good computing equipment. The Art Institutes for me was a place I spent all my time in the computer labs. I met other really…
Yea the curve editor still kills FPS for me too, there are times I would love to see 3fps. Here are the results of my tests on my work machine (a below average machine), with a 100k tri mesh. Vista 64bit Ultimate i5 2.67GHz 8gb RAM GeForce GT 240 (I'll test it at home tonight which is a lot beefier system) Realistic…