I don't have a specific example of what the final scene should look like. I’m creating a modular Japanese school environment in a stylized, minimalist anime style. The design is intentionally kept versatile, based on my own concept and preferences, and once I’m done with the wall, I’ll work on creating the fountain in the…
Looks nice, however id try do some post processing on the colors, also im not sure if the shot is framed the best, its a bit cropped on top right awkwardly Here I added some blue/purple in the shadows, and some red and yellow in the midtones, highlights Something still feels slightly off maybe with bounce lighting or the…
The raiders were coming close. In his short 9 years of life, the young Aspasia had never been so scared before. Her short legs could only make her run so fast. The only reason her pursuers didn't had grabbed her yet, was because everytime an arrow landed right next to the spot where she had stopped, or tripped, the fear…
Some progress. It's starting to take shape. Still lots of work need: I've been experimenting with using a self illuminated material to bake lighting. It works pretty well and I'm happy with the results. I've have also added a some postprossecing. It's a little heavy at the moment. Aswell as that it adds some weird bright…
https://www.bafta.org/awards/games/ https://youtu.be/GZ7WPbZkfKM?t=3759 BAFTA Games Awards 2026 Top winners: * Best Game – Clair Obscur: Expedition 33 * Debut Game – Clair Obscur: Expedition 33 * Animation / Audio / Supporting Performer – Dispatch * British Game – Atomfall * Game Design – Blue Prince * Narrative – Kingdom…
I haven't used Z for 5 years so this info might be incorrect. Depending on what you want the end model for, the first thing is to set up scale between Z and yr 3D package. You do that with the start cube. Just GoZ the start cube to yr 3D prog and play with the export settings till it is exactly perfect. If GoZ isn't…
Finished! Artstation link ------- After taking in all manner of gothic fiction last year, I'm starting off 2018 by modeling and lighting this concept by Mike Franchina. I know where I'm at in terms of modeling -- this project is intended to test me in materials and lighting. I'm binging and taking notes on UE4 Lighting…
might be a good idea to watch the DVD on your computer and screen grab that scene and other scene that have the building in it... such as when "they" come back out and fight for the first time
The blade looks much better now, but I have to agree with Prime8, the gold looks off, mainly because of the colormap. If you work with PBR texturing you want to get as good real-world numbers as possible to set up your materials. I say numbers not reference photos and that is because the color of a material is always…
Thanks all! Again its been a while, iv been a bit lazy recently but you were right @DInusty! I spent most of the day working on this again. @Sirdelita I actually ended up making some alpha's from the warped rock substance material, that really helped tie the sculpt and texture together. I implemented a bit of feedback iv…