hello all, currently working a project at university where i'm tasked to create a character to go inside a hunger games styles survival game to go inside the Cryengine. ill be posting my progress here and welcome any feedback. cheers all initial concept: Initial basemesh: Asset 1: New basemesh: Sculpt start: Sculpt…
Hey guys, this will be my first time entering any sort of contest and my first time here on polycount. I'm looking at making some sort of grizzled P.I.
Hi everyone, I’m currently working on a new project to refresh my portfolio and experiment with some new workflows in ZBrush. I am modeling this vintage hand drill in 3ds Max, using a variety of reference images to create a unique design. My plan is to bring the base into ZBrush to generate the high-poly version, so I’m…
Hello people of Polycount. Since a big fan of the CS series, especially CS:GO and the introduction of the workshop for this game, i decided to give my contribution to the party. So here i will show some reskins i'v done soo far. USP-S | SPITFIRE M4A1-S | DIABLO P2000 | RENEGADE MP7 | RENEGADE AWP | GENTLECYBORG ALSO CHECK…
Yo creatives! This is my first time using MD and this asset is just part of a bigger project, but I need some help. Here is what I have so far, I don't know if I can approach this better? ANY tips and advice will be HIGHLY appreciated!
Hey guys! I just wrapped up this piece and posted it at samdelfanti.artstation.com I figured I should share it here too! I hope you guys like it and head over to my artstation for the full post including gifs of process and full graphs. Cheers!
This is a Project that I am currently working on, with the focus of focusing on textures and visually telling a story. This is meant to be a mid poly game style asset. I would appreciate any input or recommendations .