Mid way through this and we're looking for input: I originally wanted to finish the zeppelin as a game asset serving the same purpose as the zeppelins of WoW. Unfortunately I did the majority of the high poly before I learnt about modular assets, or developed a little common sense in designing the high poly (radial engines…
Brutal - a source engine mod being developed by Surrogate Interactive with dreams of becoming a full retail project -has had it's showcase uploaded to their website for your viewing pleasure. You can watch the video which also includes a director commentary at http://brutal.surrogateinteractive.com/ "We are looking to…
Wanted: Outlaws & lawmen HL2 Source Multiplayer Online Western FPS ++++++++++++++++++ Project Website http://wantedmod.planethalflife.gamespy.com/saloon/ ++++++++++++++++++++++++++++++ About: Wanted: Outlaws and Lawmen is a western based mod utilizing the impressive SOURCE engine to immerse players in the west. Players…
Ok, so I've got this mod for a game called Rise of Nations in which I've modded some existing building models/textures to make new ones. The problem is, that this game has a sort of hybrid 2D/3D system by which it applies textures to buildings. Here are some screenshots about what I mean. This is the building in-game: This…
[MOD EDIT] This post will remain closed. Multiple members have come forward and claimed they haven't gotten paid, including Bhaskar himself, who wants it to be known he's no longer working with them. Be careful when working with Beyondless or Louis Cooper in the future. [MOD EDIT] Hello , Beyondless is hiring for an…
IRC fun fact 178: You are more likely to recieve a response to your question if you just ask it instead of asking to ask a question! *vistor1284719284789 joins #md. <visitor1284719284789> can someone help me? <#md> no because we don't know what your problem is!!! *** [4:30] the is lull in in the conversation. [4:31]…
Finally sharing my latest personal project. An environment for use in a real time game engine, rendered in Unreal 4. https://www.artstation.com/artwork/18a9lK Everything was created by myself, apart from some of the decals and textures that were sourced from the internet/other projects. MidJorney was used to generate the…
Realistic Character Costume Design, made from scratch in Marvelous Designer to add to realism when rendering.
MD is a great tool for fashion designers, so it made sense to use when making realistic costume design.
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Find more process shots at menogcreative.com
I'll look more into the Tangent to Tangent case here. I did some tests and I'm seeing some weirdness so the tangents may not be converting correctly. I'm also seeing additional waviness introduced here by going from a mid-low poly mesh, so I think overall for this sort of purpose (converting OS to TS), you're better off…
Textures-wise, it looks too clean. I notice you put in some scratches and rust, but it needs a lot more in my opinion. I would expect to see a lot of mud on the tracks and suspension, as well as mud sprayed onto the bottom of the hull. Maybe some larger scratches on the bottom too, to indicate that it's driven through…