Updates Pt 3.... Much of Mokoto’s gear has been assembled with another set of Kit named, specOps. This is a custom kit of mine comprised of all the spec Ops gear I made over the course of Breach and Clear, and Breach and Clear Deadline development. Allot of it is molle based and was modeled to spec in MODO originally. But…
Joeriv, thankyou! Excellent critique. Some thoughts: I definitely will take some screenshots from different angles. The examples you gave are a customisation of the crossbow called a 6-pack riser; it has two extra wheels so the bowstring doesn't cross the center line. This is apparently so broader boltheads can be fired.…
Hey man, they look ok, but proportionwise something seems to be slightly off always? Like angle of the roof too large, or not wide enough at the top, rearlights slightly too big.. I'd check again with ref and blueprints, you only seem to hit like 75-85% accuracy while you should be able to do 95% with these tricounts.…
erik- looking good but i dont think your done, i think your nearly there. personaaly i think theres a few thinks to tighten it up. 1-way too clean- you have wear and tear in the scene but its a bit too consistant, to solidify the scene you need another texture or decal pass, add a blend decal to the bottom of the wall…
I still use the phone - and it's a sony too - for a little 2.0mp thing with no zoom it's taken some pretty awesome shots over the years - though a point-and-shoot gives you a little more freedom when it comes to composition. This is where I think I'm headed, the only two downsides are the price : £340 / $540 (being that…
I'm the one that said some of the newer hats are only using AO. And that's because of the painting system... Really that's your choice if you'd want it to be paint able or not (I think it's a cool option and a good hat for it) With only AO and a proper alpha channel your hat could be any color in game, if you don't want…
[ QUOTE ] I agree that FBX would probably be a good format to consider though - it supports bones, animation, vertex weights and all geometry data you might need. Most apps should export it these days, I think. [/ QUOTE ] I've done a quick search on this format, and it seems to be some kind of Autodesk proprietary format,…
Thanke you guys for the kind words. It really helps to keep me motivated. tremulant: I will post wires and flats once I am finished with him. SHEPEIRO: Yeah man, those seems are killing it. I will fix them asap. noritsune: I will look more into those curves on his legs. Thanx for pointing that out. The monotone desaturated…
Hello, its the basic PS hard round brush not soft round, no adjustments were made to it, so it is standard across all PS users Specs were updated above, and i upgraded from 1700x
Pretty good work overall! Got a few crits for ya, Pirate scene: - Nice lighting in the scene but could probably benefit from a little contrast. Taking away a few of the dock lights to create a little more dark space between each other could help deepen the atmosphere. - There's a reflection under the boat/dock but no…