Hey guys, I'm currently working on a character project and as part of the outcome of the project I wanted to have motion capture from Mixamo applied. My first method was to build a rig of my own in my character, very standard bones etc. Then bring in the motion capture rig, set up HumanIK's for them both and make my rig…
I am trying to create a turntable animation from the shots generated with the eponymous feature in Toolbag 2 and the first solution that turns up from Google is Premiere, but I suppose it isn't free, or cheap... Is there any open-source or cheap software that can be used to do this? Thanks!
That is perfectly normal for Biped, planted keys are anchored in world space and only really active on the base layer of animation. When you apply a layer it breaks that connection and enables you to move the entire animation to a new place or orientation, without it's feet being tied to the world place they where…
That's a robot what I've made for Crusator game. Here you can see transformations https://www.youtube.com/watch?v=NWZqBuF2HgQ I'm not sure may I add link to Steam page here. But if you want you may find it there. If you don't mind I'll be publish here my devlog. Modeling and animation were made in Blender, texturing in…
Our team has just lost our animator. We need one asap. Contact: Aaron Doordi at planewalkerstudios@gmail.com Link to our Greenlight: http://steamcommunity.com/sharedfiles/filedetails/?id=185986687
Hey guys! I am currently working on an animation of this scene, and please i need you opinon and critique Thank you very much! Here is a link to syncsketch https://syncsketch.com/sketch/3d8fcfdfb68a/
Who we are Lead Monkey Games was started in 2013 with only a few members but has since grown into a thriving software development studio. We are currently recruiting programmers, a 3D character artist, an animator and audio artists in the USA for a new small scale project. Our goal is to make a title enjoyed, not only by…
Hi there folks, I'm currently working on a base mesh for humanoid characters, and I want to set it up with optimal topology for animation. I set a goal of ~30k tris as a limit for a character, this base mesh at the moment is ~4.7k. I want to get some crits & tips to improve it. I believe I can shove more tris since I'm…
@ Archanex: Hi! I'm glad you liked the GDC talk! I'm always surprised when people know who I am, sometimes I forget how small the industry is :) I generally have to create extra controls or constraints when I'm working with scenes that have multiple characters and/or props. For instance, Imagine I have Scout, her dog…