AO wont be baked on anything outside of the 0-1 space. If you want to share the same texture across several UV islands, offset them +1 or -1 in U or V, that way the UV island inside 0-1 will bake down the details, and the ones outside will be excluded from the bake, but will still tile ontop of that detail. for your last…
I think its looks pretty good for a 1st game model. You definately have some extra polygons you could have gotten rid of. And... yes... for a clean model like yours.. you can mirror the model and have more texture space.. but a lot of times it is also a good idea to map it as you did... esp is you plan to add unique…
July 1st, 2018 Was working on the usual high poly to low poly baking, when it dawned on me. Can just bypass the high poly & bakes & just remap to a trim sheet instead. At least for common assets, and reserve baking for hero props. This should free up some overhead and speed up process. https://youtu.be/dGffytWd4ag…
There are a lot of things that would factor into "is this correct" or not. 1st off I'm a little confused by your termenology, do you mean "canopy" as in the glass/plastic piece that opens and closes or the cockpit as in the internal structure where the pilot sits, where the instruments are and all that? Or both? Will the…
With the PCIE SSD you open yourself upto a few problems. 1st off there are sometimes compatibility issues booting from certain motherboards, but you can rectify that by making sure the motherboard you want to buy is compatible. 2nd if you install windows every now and and then, you have to do the whole dance of loading…
drinking lots of water is a good 1st step. I also found I was just drinking a ton of beer and it was adding to the weight a bunch, not just calories but carbs, which directly increase the fats around your organs and can mess with your insulin production, so I have been trying to cut down on those. I am 23 now and I can see…
This is why you're having trouble. In the 1st image, EQ is explaining that a highpoly model works better for normalmapping when it has more slope for its bevels. The two cylinders at the left/front have very vertical bevels, so they bake poorly. Your barrel highpoly suffers because of this. This post goes into more detail…
I beat the game in less than 4hrs? That doesn't seem right... Overall I'd say 75/100 Fun game, but not a lasting experience. Some of the things that annoyed me: - Even at max graphics settings, textures were muddy, low res and badly compressed - Character animations were extremely robotic (including 1st person anims) - The…
Level design for games is like creating other forms of art. You have to start with a basic sketch, and grow it into what you imagined. Finish each levels gameplay aspects 1st. Like Boxing it out. Testing the routes, collision, and look for other game breaking issues. Write down some key goals and a plan on how to meet…
okay this is being typed fast so excuse my shortness 1st model: Face looks pretty nice, I am liking the texture and the some of the shapes you fleshed out in zbrush... The upper body is decent but def a step down from the face...then the legs look like a blob with a foot and some random muscular shapes. The Legs are a…