I'm working on a small game using Unity 3.5 and am about ready to begin using art assets, so I'm looking for a concept artist/modeler to partner with. The end goal is to release the game for cheap on Steam, and whatever (if any) money comes from it I'd be willing to split with the person that provides the artwork I need…
Greetings, I recently updated my portfolio (www.westontracy.com) with 3D and UI game work and some Turbosquid assets. More sample of my work below. I'd love to help out with any kick-ass projects out there. You can reach me here: weston@westontracy.com Here's an animation I did to mock-up building placement in a postponed…
https://gum.co/AXfVz 2 months after posting the preview of the shader in the tech forums, it is finally available for everyone to use! (and laugh at the code) This shader is designed to allow meshes inside Marmoset Toolbag 3 to use Triplanar Projection mapping so that you can map textures to objects that do not have or…
Factory42 London is looking for a 3D Modeler / Game Artist preferably UK-based, ideally working in Unity, with wide experience across various aesthetics, stylized low and mid-poly organic forms and environments. PLEASE SEND YOUR PORTFOLIO / CV TO THIS EMAIL: careers@factory42.uk MORE INFO ABOUT THE COMPANY…
Hey, first congrats on finishing your project :) It looks to me that your project is a little bit too "clean". I mean a lots of things are aligned (trees, street lights), the edges of your urban assets are razor blade, the fence in the last picture has no waves in it (it is perfectly stretched), the ground arn't stained or…
Looking for skilled 3d people who use 3dsMax v7.x+ and/or Photoshop for use in building models from concepts. These will then be rigged, textured and animated (by yourself if desired) and imported into the game, Dawn of War. Models usually range from standard units (3000-3500 polys) to unique ones (5-7k+ polys). Bipeds…
CONCEPT ARTIST OPPORTUNITY Folk Tale is an established comedy-adventure-strategy game for PC and Mac. Development started in May 2011 and is well progressed, with an experienced team preparing for demo closed-beta in a few months time. We have a committed team of 7 collaborators based around the world ( some full-time,…
The game we're developing is a FPS that has a mix of sci-fi, fantasy, and urban gothic themes. The FPS will be a game mod based on open-source engines Cube 2 and Tesseract with gameplay similar to Red Eclipse and other FPS games. Hello, we're hard at work developing a game mod. We already have developers who can modify the…
So we recently got a new game project going in school, and since I'm about done with one of the high poly-models I'm doing I thought I'd drop it in here for some comments and critics. It's (supposed to be) a kind of hovering robot set out to destroy other robots while backing up his own robot friends in his team. That ball…