Hey, just wanted to stop in and say that in 3dsmax, without a doubt, ever since I discovered it, I always use this tool: http://www.scriptspot.com/3ds-max/scripts/autoweight-automatic-skinning-tool-for-3ds-max It works great on any bones in 3dsmax. Check the site for the youtube tutorial URL. I can't live without this…
To answer my own question. I did manage to find this script that will allow you to make a color map with your normal. I have yet to try it since I just found it but I will see what I can do with this. Hope this helps if anyone had the same question. Below is the link to the script and tutorial…
@Synaesthesia is correct. To give more information. The problem happens when you either set explicit normals manually or with script, import an FBX, import an obj file with normals and then edit the number of vertices on the mesh. To avoid the problem always add an edit poly to imported objects, and don't adjust normals…
If anyone's interested: I have some scripts for a Source Engine-style cubemap implementation in Unity, where you put cubemap probe gameObjects everywhere, bake them in Unity editor, then use another script to "catch" the closest cubemap and swap that into your material. Details here:…
I want to upgrade the script at some point to use the scanline renderer or Mental Ray renderer instead of grabbing the viewport lit shading so that a higher quality other than what your GPU can display is possible. In a way it is very similar to how the first polyBoost canvas drawing worked except it is all scripted…
Yeah the script Vig pointed out works wonders. I had some issues when modeling some HP rock objects in ZBrush. They were instanced and randomly rotated/positioned on a mesh for baking, but some of them became inverted from some random transforms issue. The script saved me tons of time doing them one at a time :)
get the UVHelper script. grab the front half of you model, apply a planar uvw, repeat for the back half. move uvs so the two aren't right on top of each other, run the script a bunch of times until no stretching. That won't get it perfect, but it will make it so you won't go insane. Personally, I enjoy unwrapping models.
[ QUOTE ] joolz: oh cmon Collateral was TOTALEEEEE the script. [/ QUOTE ] No way, the script sucked. The only reason I like Collateral at all is because Tom Cruise is such a badass in it (e.g. the scene where he guns down the muggers). When I think "badass," Tom Cruise is usually at the bottom of the list, but he really…
1.) download 2.) unzip with winrar 3.) put the "Max_Retopo.mse" file into any folder 4.) go to 3dsmax 5.) hit F11 (max script listener) 6.) go within that listener file > run script 7.) select that "Max_Retopo.mse" and hit open or run 8.) you should see the floater thats one way to do it
Don't have any problems with Godaddy. All my sites are up and run fast. Take a look at that javascript slide show that's not working right. There's 50+ images trying to load on that page and that script is dragging it all down. Once that script loads, everything is dandy. I'd go back and do it as HTML, or find another way…