So I took the advice of others and started with something easier to help me learn texture mapping. The result was this 1024 x 512 texture and 80 polygons crate. Here is the finished texture. Earlier, I did a much worse paint job which I immediately scrapped (ewwww). I followed the tutorials found in the polycount wiki to…
Hey guys, I really like the stylized look of assets and wanted to try hand painting textures for a while but I don't really know where to begin. Will I be able to do it without any drawing skills? I literally have 2 left hands when it comes to drawing. I'm not talking about some elaborate textures, just some basic weapon…
We are looking for a talented artist that will be hand-painting (from scratch) game sprites for a mobile game. Output is mostly 256 x 256 pixels but we will need the 1024 pixel versions too along with the respective PSD files. Below are examples of the quality of work we are expecting: Number of sprites: 10Project budget:…
Greetings! I've been registered a long time, but never got around to posting about anything I work on... mainly because I didn't work on anything. But now, since I've become more adept at 2D art and once again found my interest in TF2, I decided to make a war paint! Learned a lot about the alpha channel and working in the…
Hi Guys, My name is Matheus, and I am 3D stylized artist expert in modeling low poly assets(props/environment) and mainly looking for projects with hand painted textures(props/environment/characters). B) Games like Diablo 3, League of Legends, WOW , Battle Chasers are examples of similar my style.…
I can't help but feel like using ZModeler is kind of like painting with MS Paint. I've seen some amazing things made with ZModeler, but any time I've tried to watch a video of someone actually using it, it takes them an obscene amount of time to make anything. That was the experience I had with it as well; extremely slow…
Hi everyone! I’m trying to transform an stl miniature into a series of subtools with good topology for their deep customization for 3d printing. I’ve dynameshed the main model, separated it into pieces, then remeshed, subdivided and projected details for each subtool. However, even after all the transformations: *…
Per, I love ya like a brother but you're smokin crack. Because its too hard to click a few points? Or paint out a spline? If you're doing something in the spline menu besides check on auto gen UV's and render you're doing something wrong. To do this task I'll take the 3 options in spline menu over the crazy convoluted…
Before anything else, my plan can be delayed because I need to re-learn the digital painting with Clip Studio Paint. So the actual plan can start later this year or even by the end of this year. OK, so...I wanna create a portfolio with characters and props. Maybe a little bit of backgrounds but mostly characters and…
It would help to mention this alongside your work, that these were made for printing. It would also help to explain a bit about your knowledge of the constraints for 3d printed modeling, so buyers can be assured you will make something that can be printed well. Can you show any of the printed results? That would really…