[ QUOTE ] What they are collecting just like a TV rating system. [/ QUOTE ] I think they are going to collect a lot more data than that. It's more like if the TV ratings made you strap a laser to your head to measure exactly how and where you looked at the TV.
Easier way is to use this: http://udn.epicgames.com/Three/ColorGrading.html#Color correction Just import the "blanco" LUT texture into photoshop with some screenshots of your level, slap on different adjustment layers so that they are on top of the LUT and screenshot layers. Then just adjust the images so that you like…
Niiice... and a really cool image layer.... gotta love those new setting features in iC6 - I haven't mastered them yet myself, but seeing examples like this with settings really helps, so those extra pics are very greatly appreciated... Do you mind if I also ask re the image layer; do you animate the diffuse map in the…
for true POM the iterations would be used to find the intersection between the viewing ray and the textures heightfield. Looking again at the materials in the example content like M_CobbleStone_Rough it looks more like they are layering the texture 10 times on top of another each time with a little view-offset (BumpOffset…
So, 'shift + left click' is to erase the background layer. I do have current layer selected and I am sampling off the diffuse, but it like it doesn't see the layer. It's strange because it works fine when I have 'screen' as the source. That only works on flat surfaces and if I have lighting set to consistent otherwise it…
Select the object, right click, select object properties and in the lower right section see if its set to layer or object. If its set to layer it will inherit some of its properties from the layer it's on. Also did you animate the values at all? Or did you wire it to something else like a control board? Or did you use…
Okay, so this is how it looks with a total of 6 layers (2 more than previously) and in the first picture you can see how close i layered them together. I used 2 layers of both the 3rd and 4th less dense ones. It definitely looks better up close, and it's alright from a distance. I'll see if i can find a better texture to…
I was running into the same problem last night and your post inspired me to look into it again. Under target layer in the Landscape Edit panel you need to add layers that correspond to the nodes in the material you made. Just click the edit radio button, type the name that goes with the node (ie. Cliff or Dirt etc.), then…
I would remove the dark edges around the leafs. You can try with Replace Color in PS. Ther's also a trick that you can use to create edge padding around the leafs. Duplicate the layer, apply gaussian blur on the lower layer, duplicate the blurred layer a couple times and finaly merge them. Also i can recommend to add some…
Can you do a - paste - flatten layers - save (over original) batch? Your images would all have to be the same relative size for that to work. Ideally you'd want to paste the entire layer and not just the text bit. As photoshop would paste it directly in the center of the image... or nowhere near where you'd want the text…