I'm glad you reminded me of that thing. I'd gotten rid of that annoying little sliver awhile ago and the max tumbling problem wound up being in that same area. The pen button as right click equivalent setting was it. With that on it mimics a right click if you hold down the pen for awhile, without it acts as what I'd…
what made me wonder is that noone mentioned proxies so far- sure they dont support bones and rigs but some of the proxy systems support mesh/voxel,...(or whatever they pull off behind) animation. check out the MR feature video of this page: http://usa.autodesk.com/adsk/servlet/item?siteID=123112&id=11007364 here is another…
Max switcher which gives you Maya controls in Max doesn't have a hiccup. BUT it does break a lot of Max's newer tools. All the new tools in Max 2009 that came from the polyboost intergration that deal with retopping or drawing on a mesh do not work. The plug-in WrapIt doesn't work when Switcher is on also which uses Max's…
Hi Cargo, I'm a full time freelance artist looking for a few projects. I've been working f/t as a freelancer since March and have always done some sort of freelance since 2009. I also have in studio experience at SCEA Bend and WB Games Turbine-I also like RogelioD-worked on Infinite Crisis destroying buildings (though I…
Aside from what the others have said about the leaf size considering you want your tree to be Avatar scale, I would also scale the waterfalls down and the reduce the size of the bumps that the waves make on your water shader. Your tree still looks tiny compared to the world you are creating ( even without the leaves). I…
Hey monster, thanks for the info - I actually managed to get my own 'stdout' going using dotnet sockets, some of the code for which i found here: http://techarttiki.blogspot.ch/2009/12/maxscript-dotnet-sockets-with-python.html It works really well, especially with lots of output; I used to do what you suggest, but I had to…
Obviously you can find differences between the two, but most movie adaptation games don't look as much like their source as Borderlands looks like Codehunters. The texure detail and the amount and strength of the lines is very close for as far as I can tell. Which isn't to say that you can't take inspiration, but TF2 at…
Nice improvement. While little white scratch are really fun to paint, it must have a certain purpose on it. If you look at some photo reference, the damages are more rusty and bumpy. Add more rust at some strategic places, where it can "historically" being damaged.…
It has been in development since 2009, I believe? It has been in Webkit (Chrome & Safari engine) for that long, but not sure about the Mozilla guys. That's rapid development on the insanely slow web standards timeline. I guess the excitement is that it's coming out of beta. There is always the problem of IE6 users etc, so…
I started having similar issues (Dull aches, tingling, pain, etc) around a year ago. Went to the doctor and they did the good ole CTS test on me and said everything was fine (which was good I guess but it didnt do anything to help me). I started doing these exercise (…