Hey guys, first time actually posting my stuff here! I'm a student, and my current focus is low poly character stuff. For the past couple of months I've been doing small character commissions online to practice my skills and get better at hand painting (I use 3d Coat). I'm pretty happy with how the last character turned…
Description: Panzer Gaming Studios is looking for talented 3D modelers to join the team, create and texture 3D prop assets to be used in an upcoming FPS horror. Job Qualifications: Must know how to model in 3ds Max (Modular modeling for UDK a plus!) Must have experienced with texturing Knowledge of Photoshop required…
A few weeks after the release of id Software's first title in 7 years, the highly anticipated Rage, some resident Polycounters have been generous enough to share their contributions with us. Click the images to jump to their respective threads. Joey Struve (struve) is showing off a crazy amount of vehicles and props for…
Hey, My name is Chen, and I am a concept artist with a focus on environment work, but I also feel comfortable doing characters and props. I have experience working on an animated show and I have also worked on multiple game projects. My portfolio: https://www.artstation.com/chenarts My email: chen.arts00@gmail.com If…
Very nice, love the renders! =) The ground and the car really help with scale and the scene looks really cool. I also agree with Erics feedback on the props.
Noth I don't do much of a character modelling lately , more of environment stuff: walls , rocks , tiling surfaces , etc and use Zbrush more like a manual touch to SDesigner. To fix taste related things. To weed out some obviously procedural looking things like slope blur produced erosion or curvature edge masks. Once…
I think the biggest problem you might be seeing is that every student who dose lots of 3d props and unique modeled assets considers themselves an environment artist. When in reality most of the unique 1 to 1 assets in games are handled by the prop team or are outsourced. This dose not apply to every company though. Being…
I'm not a big guy on criticism either man, but here is my first few thoughts when I looked at your portfolio: 1. More complete environments as opposed to just props. You should make environments, even if they are small, to put these props in. For example the mech, I could see that asset sitting in a nice environment built…
Wow. Dem shots. The photographic style and framing is top-notch. Love the depth and the lens effects, just the right amount. The biggest thing that sticks out to me is lighting. The contrast is fairly aggressive, so while it's very striking, you don't get a good look at a lot of your nice props in the shadows. All of the…
I'm back after a long silence. Looks like I won't be able to finish the prop before August ends, but this is the current state of the Totem. The area with some plant-life growth looks messy, but I'm planning on adding some grass cards that blend with it during the texture painting process. @alytlebird your environment is…