A few weeks after the release of id Software's first title in 7 years, the highly anticipated Rage, some resident Polycounters have been generous enough to share their contributions with us. Click the images to jump to their respective threads.
Joey Struve (struve) is showing off a crazy amount of vehicles and props for all you hard surface fans.
Phillip Bailey (phillip.bailey) is presenting some of his work on the Rage environments, including before and after shots of IdTech5's new highlight feature in action.
And what would an art dump be without some characters to show? Vitaliy Naymushin (rawkstar) dropped in with some amazing character work, along with more eye candy on his site.
A big thanks goes out to these guys for taking the time to share their work with us. I know we have quite a few Polycounters planted at id Software, so there may be even more art yet to come.
Replies
Rage is for me the best visual universe in a game since Half Life 2, congratulations !
really inspiring work,
i still cant get a refund even to this day, personally i love what the modelers made and i wont blame them its the shitty code/scripters. the graphics bugged to hell even when i found out how to run it faster 25fps.The whole thing was a mess and was too dissapointingly short. i mean i was hoping for another oblivion type of free movement and MORE MUTANT SEWERS (there were only 3)
60$ i will never get back, which could have fed me for a week and has made me not want to preorder ever again.
(again i am not attacking the designers or modelers, just the coders and scripters and possibly carmack; i simply love the designs)
this was daikatana 2.