This is a really small thing, and my apologies if you just hadn't gotten around to it yet, but I'd recommend lightening up his moustache a bit. Even as a big fan of the show, I honestly never even noticed that he had facial hair until seeing your render. I see now, after looking back at screencaps, that he does have a…
Good Day All! Coming from a programming background, about a month ago, I decided to take a plunge into (what seems like) the bottomless rabbit hole of 3D Modeling and Sculpting. I have no prior experience or training in the subject, and the closest thing I've ever done to anything of the artistic sense is that of…
Dark Star Xerath what fits better than this? a champion made of pure energy is just asking to have a black hole in his chest. So in this concept i made Xerath main feature a black hole, and everything being held together by it or pulled into towards it, if left in his original style seal also, Ive added Zoe's Bracelets to…
hey i just thought i would join this in saying i know a bit about blender and texturing rigging ect... but know very little about coding. perhaps we could help eachother out and teach eachother what we know? lol if you feel like thats a good idea let me know but if you dont ill still tell you what i know just email me at…
Excellent work! Few suggestions: the proportions of his face are very realistic, and the proportions of the body are slightly exaggerated and cartoonish. I'd like to see his face mushed around and exaggerated a bit to match, especially since he has the huge beard. A bigger nose, rounder cheeks maybe? Also, his bandana…
This guy looks awesome! I really like the style and it fits the character very well. It'd be sweet to see some more poses. My only suggestion is to maybe try to add a little bit of asymmetry. It's a bit of a personal preference, but I it when things aren't perfectly the same on both sides, adds a little bit more interest.…
But surely it's so much more time consuming to hand paint every single lit bit of a texture, when it would (more than likely) benefit to use CGTextures or some other photo-sourced texture source to get more material definition?
Hey everyone, I am a 3D artist with 2 years of experience and almost a year in freelancing, with the majority of my expertise in creating game-ready assets. I’ve worked with dozens of clients, bringing life to their games with high-quality, optimized assets. What I Deliver: • Realistic & Low-Poly Props (High-detail…
Hi folks, I've started a project to create an animated mechanical dinosaur, which by the end should function in Unreal Development Kit. It's mostly an art project, however. Please take a look! Any feedback or advice you guys can give me would be awesome. This is the dino I've been recreating: CURRENT UDK SHOT (scroll down…
there is a lot of improvement here for sure. a few things still stick out to me that need some work. -the obliques feel a bit thick from the front to the back. it does depend on a persons build, but with what you've sculpted he feels very lean and defined, yet the obliques feel more indicative of someone who is a tad…