Rocksteady Studios is looking to add to its family of permanent
staff. We are looking for an exceptionally talented senior technical artist who are ready for the challenge
of producing an AAA title on the next generation platforms. Technical Requirements * Excellent understanding of Pixel & Vertex Shaders * Knowledge of at…
Team Name www.dystopiastudios.com Project Name --- Brief Description The project is under Non Disclosure Agreement (NDA) hence the description shall be vague. The project is a fps/infiltration game. The solo game is similar to Hitman, the networked game to the Rainbow serie. Our main goal is to produce a proof of concept…
This is a relighting and upgrade project (from UE4 to UE5.2) I did lately to understand capabilities/usage of Nanite and Lumen. I was looking for a time to get into the new features of UE5 and create environments/cinematics or whatever I can do with it! https://youtu.be/j7-cvQIsetc Abandoned Apartment project is already…
I agree.I got those from NEOgaf.I think CE does have some really good looking foliage and weather stuffs.That does not mean UDK can't do better than CE.I can't really find a cinematic trailer of CE with a city environment or characters in it but if u compare that screengrab of that building with nightime on CE against UDK…
I've found that very few games support the plug-in-player style of character modding these days. It really is a shame. After all, that mechanic is what Polycount itself is based off of. Naturally, Polycount has expanded to include all manner of game-related art. But in the beginning, it was the Quake II Player Model Pack.…
Chill out peoples. Isn't criticism allowed in here or something? He is also adding with his criticism that the game is 'thrilling' and that overall it looks 'very good'. I tend to agree with Downsizers general sentiment that the Source engine isn't *quite* the revolutionary engine we ( i at least ) was expecting. But then…
It is the same object just doesn't share any verts, so it wouldn't be any extra draw calls. It is like when some engines do batching, where for instance there are a bunch of rocks in a certain area that share the same shader, the engine might group all of those together and send them to the GPU as one draw call instead of…
This is game art we're talking here, right? And in that case, just forget about blender and get it into a game engine (may I suggest UDK? ;D ). Yes, I know blender is somewhat in and of itself supposed to be a game engine, but why hassle with it, and not just get your assets into another well known engine that probably…
On the subject of other render engines, why was there no news coverage of the Brigade Engine? They were at GDC and apparently it has now been merged with the Octane Render? It still looks noisy as hell but I don't care. If this is finally the game engine they promised with real time path tracing I'll take it! I'll just…
I don't think so, Doom 4 is going to use the ID Tech5 engine. Same engine as Rage, however it will be approximately 3x the detail since its targeted for a 30FPS game and not 60FPS. I think also Doom 4 is going to be more of a continuation or something. Its back on earth I think. I don't know for sure. But I'm pretty sure…