Team Name
www.dystopiastudios.comProject Name
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Brief Description
The project is under Non Disclosure Agreement (NDA) hence the description shall be vague.
The project is a fps/infiltration game.
The solo game is similar to Hitman, the networked game to the Rainbow serie.
Our main goal is to produce a proof of concept in 4-5 months which would enable us to seek funding for a second phase.
The Game Engine has been in casual development since 2 years.
Target Aim
Commercial
All job seeker must be willing to sign an NDA (Non disclosure agreement)
Compensation
Although we would prefer to pay when we secure financing
we are ready to discuss reasonable proposals.
One solution could be to pay for quick, simple, not-expensive versions
and create the final versions only when financing is secured.
We could even add you logo on the texture to indicate that this is not a "final" usable model.
Technology- Game Engine - OGE - Open Game Engine (www.opengameengine.org/wiki)
- Modeling - Our engine uses the .mesh format that is default on Ogre3d. But it is easy to get any work out of Maya, 3dsMax or just about any 3d software.
- Animation - MOCAP bvh format. Other format must be integrated in the tool chain.
Actual Team- Project manager & programmer (me)
- Programmer
- Artist: Documentation, research & textures
- Artist: 3D modeler (building)
- Artist: 3D modeler (guns, vehicle, ...)
- Artist: several 2D modelers
- Audio composer (music & sounds)
Talents Needed- A Character 3D Modeler & Animation
A freelancer until the proof of concept is done which means about 10 characters to model.
After that a permanent contract could be discussed.
Very probably this job will evolve to 'Character Artist Leader'.
Anybody experienced is welcome.
Required Experience
* Understanding of the limitations within real-time engines and working out solutions for the best results
* Good knowledge of basic properties of fabric to create realistic clothing and deformation on models
* A very good eye for detail and quality
* Strong communication and interpersonal skills
* Ability to work in a creative and collaborative environment
* Commitment to personal and peer development and sharing best practices
Desired Experience (for non paid artist) / Required (for paid artist)
* Proven ability in at least one game development production seen through to completion
Required Skills
* Ability to animate realistic characters and bring performances to life
* Demonstrate the ability to model realistic and believable characters
* Knowledge of character production within a games pipeline
Desired Skills (for non paid artist) / Required (for paid artist)
* Knowledge of both keyframe and mocap production pipelines
* Demonstrate a thorough knowledge of all the principles of animation
* Thorough understanding of texturing and UVing to maximise space
* Ability to model characters for deformation and animation
* Skinning of complex, layered geometry to deform realistically
* Creating and editing complex Set Driven Keys on joints to help with deformation of geometry
* Thorough understanding of normal maps both in generation and editing
Contacts
All inquiries should be sent to: lazalong at gmail . com
Thanks for reading