You can open your 3dsmax.ini (in the base 3dsmax folder) and look for lines like: [MtlEditorPosition] [RenderDialogPosition] The first 2 numbers after those will be the location of the window's top left corner in pixels, X Y. Change those to something like 0 0 and restart Max. The windows should appear in the top left of…
animatr-- I don't think the proportions are too off-- I'd just make the barrel beefier looking-- right now it looks kind of wimpy compared to the concept-- maybe a little thinker along the Y axis (or Z or whatever is your up/down axis ). Great model so far, though, CSmi, can't wait to see the final product!
As far as I know you usually get seams like that for one of two reasons. A) You baked the model while it was cut in half and then mirrored it after the fact. If you did this re-bake the final mesh exactly as it would be when you export it to ensure the vertex normals never change. B) Your Y channel is baked in the wrong…
For that particular sphere you have to decide where you want the seam. For something like the bulb you could planar map it from y or z if you're in max and then relax all the uv's except the border edge. Alternatively you could planar map it from the side this would give you more seams but potentially less uv stretching.
looks like the low poly hasn't had the edges smoothed to me. Might also be that the UV's are actually split and you would have to merge them together again. Another things, looks a bit like you would need to flip the Y channel for the normal map as well, it is a bit hard to see but it looks like it is flipped to me
doesn't really work too well in my experience since a lot of brushes offset the geometry in the x and y direction as well, especially if you have a slope at the edge and the brush samples the normals from that. you'd still have to go through the displacement map process at least once, probably twice to fix the seams.…
Talbot: Sorry to hear man. not sure what price you're looking at on ebay but also check amazon http://www.amazon.com/s/ref=nb_ss_gw_1_4?url=search-alias%3Daps&field-keywords=xbox+360+console&x=0&y=0&sprefix=xbox fairly reasonable stuff. Be sure to scroll down for more used ones.
you're putting in a lot of good work on this beastie and that's great to see, i'm glad to see you posting it again. but so far i think you've got a couple of different ideas going that don't quite harmonize--true, you've spent a lot of time developing the individual muscles and features and whatnot, but the overall…
I'm building a small village, and I'm trying to find out the best way to place buildings onto my terrain. I've already created and placed all of the buildings' X and Y coords. I created terrain for the village, and I'm hoping to use some sort of modifier or clever trick to place the buildings correctly on top of the…
I have been looking around and found out where to add or edit hotkeys (UDKInput.ini) but the problem is I don't know how to achieve the hotkey result I want. I want to assign Z, X and Y to quickly rotate whatever I have selected by 45 degrees in the direction of the key I press. This can speed up production massively,…