ahh yes Material ID that would be another good way to handle it. I've been away from Max for a full week and already the lingo is leaking out of my brain hahaha. If you can't use mat id's or smoothing groups then the element option might work. Here's the nuts and bolts of how it goes. In Edit poly you can select the faces…
I see) Then it could be a golf ball or Globe. I'm interested in the technique of creating such a texture/material from real object. I understand that I can spin the ball on an axis and take photos from multiple angles. But what to do with them next? Main question for me: How to sew them together into one whole and how to…
NARRATIVE: CONCEPT ART: Lol drawn freehand roughly what I had in mind whilst leaning heavily upon design hints from the ADFs retired 'Bushranger' 110 logistic light vehicle fleet. PIPELINE: Mostly FOSS tools Weighted Normals modeling Hybrid Trim x1 texture sheet workflow 2K resolution at 250 512px/m TD (update) Showcased…
Hi there, everyone. I made one of my first low-poly characters in Max. Modeling was done with orientation from the low-poly-character-tutorial, that comes with max. But i made a few things on my own. The unwrapping was done completely by myself. The problem is, that i unwrapped the different parts of the character as…
So I have been facing this problem lately: Given a fixed Texel Density, a modular piece doesn't quite fit on the texture. I know a few solutions at this point: 1. Stack some uv islands. (drawback: baking maps from high will be annoying) 2. Use a larger texture, then pack more than one object into it. (drawback: we have…
This is sort of wierd, but I am rendering some UI elements and I need to render out an object in mental ray with a nice shader and lighting setup and then also render out a normal map of that object. The problem is I have to bake the normal map and ao to a texture, and render the Mental Ray Color pass from a scene. Which…
I want to do some intricate piles of rubble and use max's physics to create piles with hundreds or possibly thousands of objects. The catch is that I also want to sculpt all of those objects. What I am envisioning for a workflow would be to sculpt something like 50 separate objects (chunks of concrete, wood boards, bricks,…
How to make waiting in unity js? How to do actions for some other object, for excample I click start buttong, and camera goes left on x for 50. How to hide objects. Give me few excamples of simple js scripts for android touch inputs, like I touch game object and print "object is clicked", and script for sliding page down.…
Hey there, I'm having a small problem and somehow I can find a solution on the Internet. I'm trying to iterate over an array of objects and display face count with a for loop (not for in loop). I tried various syntax's but somehow I am not able to save the face count into a integer variable, what am I doing wrong? string…
Don't use Array, it creates and deletes objects on the fly without undo records which is incompatible with max Booleans that we're using. If you prefer to use numeric input, you can use Linear Clone modifier (or multiple stacked above each other if you want n-dimensional cloning) or alternatively if you'd for some reason…