I want to do some intricate piles of rubble and use max's physics to create piles with hundreds or possibly thousands of objects. The catch is that I also want to sculpt all of those objects.
What I am envisioning for a workflow would be to sculpt something like 50 separate objects (chunks of concrete, wood boards, bricks, rebar...) and then create super low poly lod meshses that the physics can run on. What I don't know how to do is run the physics on the proxy model and then afterward swap all the low poly geo out of the original high poly objects.
Here is my planned workflow in case it isn't clear:
*build assortment of highpoly rubble chunks
*create very low poly lods for each one
*run physics on a large number of low poly copies
*update model by swapping low/high geo
*retopo for final low poly model
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