A lot less then the meds you'll be on to keep your cholesterol low. Ronald doesn't sell you those at a discounted price. Someone else does and they know when you're looking to squeeze out a few more years and hoping to see your grand kids (or in some cases your own children) graduate from college, you'll pay just about…
Not that I know off the top of my head. Looking back, to me, all you really need to do is the following 1) Brushes: trimDynamic, clay buildup 2) Match the sculpt to the orthographic views 30 Get comfortable with Dynamesh and Zremesher, using them as needed to regain mesh uniformity. Though I understand how the above is…
codyaq2 - Thanks! Face still needs work. I want to try and get some of those sharp features down next. Hopefully it will look okay in the low poly. Yourname942 - haha weird. butt_sahib - Following the concept fairly closely. Want the silhouette and mid level detail to read as the concept but I'm not too worry about nailing…
Start working on a mod / hobby project that looks like it has good management. There are tons of people that are in the industry or 'close' that work on mods / hobby projects. 2 years ago I read a news story about a hobby project for remaking Duke Nukem using UDK. On a whim I used my underwhelming portfolio to send to them…
Also, personally whiny sidenote, i wish there was a bit more of an appreciation for/demand for serious 2d art skills around here. We have a TON of hacks with no art fundamentals who seem to have no interest in learning shit about anatomy or design or color. There are definitely some amazing artists who focus almost…
Basically, try to avoid anything that makes the silhouette drastically change between two neighbouring LODs. Deleting edges on UV border is bad news too. Tangent space normal maps can be surprisingly robust at a distance, but still try to avoid introducing really big changes in vertex normal direction. As you get to the…
Hey everyone! Mass Effect Beyond the Relays is a total conversion mod for the game Stellaris. We're currently looking to add some artists to our team, specifically we are in need of the following: - A character artist to help design new animated 2D portraits of the various species from Mass Effect - A texture artist,…
So this is where the subdivision modeling comes in. Sometimes we call the 'mid poly' what we are first blocking out. You basically model the shape that you want, you add control loops (i think in blender it's called something different) you duplicate and smooth it, and that can serve as your high poly. Then you remove the…
You can find the actual pack here --> https://www.unrealengine.com/marketplace/en-US/product/boardgame-asset-pack Features: This pack contains a variety of boardgame assets and elements that are optimized for customization. With this pack you can recreate or make your own boardgames and prototypes. Most elements can be…
You can find the actual pack here --> https://assetstore.unity.com/packages/3d/props/boardgames-asset-pack-183357 Features: This pack contains a variety of boardgame assets and elements that are optimized for customization. With this pack you can recreate or make your own boardgames and prototypes. Most elements can be…