another one and You've got all what You need - e-download , £8.55 , .PDF Chapter 1: Modelling the Head Chapter 2: Modelling the Torso Chapter 3: Modelling the Arms & Legs Chapter 4: Modelling the Clothing & Hair Chapter 5: Modelling the Armour Chapter 6: Mapping & Unwrapping Chapter 7: Texturing the Skin & Body Chapter 8:…
*****----update below****** Wires Haven't had a chance to optimize the model, so im going to work on that once i finish it...Also realized the top is kinda poly heavy. Granted there is more armor pieces and such on his upper torso, but idk...think its too top heavy? messing around with the lens effect-glow feature…
I haven't forgotten :) I've refined the torso armor. simplifying and cleaning up some shapes especially on the front. I'm thinking of ditching the shoulder pads completely. The bare shoulders feel sleeker and maybe a little more "tactical"? idk. The back needs something but I'm not sure what. The legs still need a lot of…
I have been searching over some informations on internet how to make world of warcraft or wow-like style models and textures. I could not find public documents or .pdf files that are officially published by Blizzard. For example - Steam has official .PDF file and tutorials for their Dota2 models, textures even shaders.…
I'm a creative artist with emphasis on orientation to details and quality looking for paid work in a 3D design field. I specialize in ArchViz, ProductViz, AR, VR but have no problem to work with game assets as well - all covered in Unreal Engine 4 but also beyond. To certify my work is more than just words, feel free to…
xp-pen i got the $50, had issues with pen company sent me a free one good (customer service when i got on it, early) otherwise i had wacom (smallest one) for over 10 years. xp-pen hasn't given me any issues, accidental drops, tablet and pen and even spills and its still good. Some other users on here changed to xp-pen idk…
Hello there, I just released the third and final part of my Stylized PBR Asset, it is 3 small PDF tutorials about the creation and process of a simple wooden box, thought that it could help some people. You can grab all of it for free on my portfolio. I would love to be able to share the all thing here but it is around 80…
Hi there, I'm wondering what is the most used or most effective way to organise animation sequences. for example idle, walk, runs etc. for use in a game engine or to "copy and paste". I havnt had the opportunity to do it yet and when I consoted my tutor he said animation layers are really bad and troublesome. Do you really…
Hoping someone can point me in the right direction.... I'm creating a courier model, everything is going well but I am having a small hiccup with the the death animation. In the sequence he supposed to fly up then crash down. What is happening instead is, (when he dies to a tower) he is going down first then going up. The…
Recently I'm getting some wierd artifacts when baking out normals in xnormal or even max. I don't know why that is. I set the correct smoothing groups, split uvs where they r susposed to and set my cage perfectly. What can it be ? I'm lost :( Here are some renders out of TB2 without gloss and spec disabled only the normal…