Thanks Malcolm! +1 to this workflow, its super fast. The rock that I posted last page took only a few hours and that was my first time trying Malcolm's method. Also, I wanted to add a couple images I put together to show the power of derivative maps in Knald. Sometimes if loading something as a colour map doesn't give me…
maybe with a little bit maxscript :D ? here is a snippet I once wrote for someone that asked me how to create a cone that matches the camera with a pre- defined height.myCamera = selection[1];--the camera node_height = 128;--your input height-----------------------w = 2 * _height * tan(myCamera.fov/2);h = 2 * _height *…
So UE3 need the xNormal normal maps with swizzle coords as x|-y|z? Or do you mean you have to invert the green channel in Photoshop to see it well in the xNormal viewer? Curious! I bet that'0s because it uses the texture coordinate origin at top-left or uses Z world axis pointing to up! Remember, I can change some thing if…
I had 2 feet of snow over the new year here in Albuquerque, NM. Denver was in a declared state of emergency. Personally, I'm sure that Ug Von Caveman noticed that it was getting steadily cooler, and blamed his fellow Neanderthals over-hunting of birds for the change in the weather and warned that we'd have to stop killing…
Nfrrtycmplx: Thanks for the thought out reply. To answer a few of your points ill give you a quick rundown. Yes the floor is separate from the building. And the way you suggest laying out the textures is about how i have it. The wall stuff is on one texture (the one i posted), ground is on another, and assets are on 2 more…
Hello all! We're proud to announce that Paradise Sandbox 1.2 is out and comes with a 25% discount during Christmas! Paradise Sandbox is a real-time scene-builder and visualization tool aimed at architects and 3D hobbyists. Paradise Sandbox will automatically enhance your models with real-time reflections, ambient…
Alright ladies, polycount meetup in Toronto, Saturday, July 27th (3 days short of my birthday! woo). Im gonna continue to go to the same place we always go unless someone has a better suggestion. Its close enough to Union that many people can get there with ease. Before I make the reso, I would like some numbers for…
Hi everyone! I made an AK47 a while ago, and now finally have time to texture it. I use 4k textures on the AK and 2k for the grenade launcher. polycount: 15.5k tris ( AK : 10k and GL : 5.5k ) I made this for practice, so there's no limit, I just optimize it till the point I feel reasonable I'm trying to improve my work, so…
Hey, what's up, guys. I've been sitting on my old rig for a while while now: AMD Athlon 64 X2 Dual Core Processor 4600+(2,41ghz) Geforce 8500 GT 256 mb and 2gb of RAM I'm running it on XP. So far It's been pretty slow with huge textures in PS and fat models in Max and I kinda got over it, but yesterday I downloaded the…