I need to smooth out this circle of faces. I think the problem is that the circle is made of triangles and the inner circle is slightly raised from the center, causing it to create this weird shading I know that I should probably redo this mesh and avoid triangles for this cylinder but that would mean having to redo the…
Thanks man, the wireframe is a mesh because I couldn’t get it to bake correctly so i had to just use the decimated mesh I tried to do a three point lightning, is the issue that there is no lightning on the bottom?
Sorry to necro this thread but i just found out that you cannot disable wireframe or change mesh color of retopo mesh object. This make previewing mesh impossible so does anyone have a workaround for this?
Haven't opened the Maya file, but the topology looks like it needs a lot of work. Can you show a shaded wireframe? Here's an example of good topology: Bigger image here: http://wiki.polycount.com/wiki/BodyTopology
Not sure if you wanted to see with wireframe and texture so I posted both :) and I definitely want to get more into more complicated weapons. Very excited to learn more about maya and build more.
Nice! I would love to see some wireframe screenshots of the scene and a breakdown on some of the shaders you created. I'm working in UE4 as well and I'm loving it so far. Keep up the great work!
Oniram! I would love some wireframes mate! I'm having problems highpoly modeling "panels"/carvings that curves along the surface like on the grip of this gun, thanks It sure looks amazing, great work
I gave this part it's own smoothing grp : heres non wireframe : as you can see the shading is much better still get really small ones but not that noticable like these when going on certain angle
Thanks Cheathem & JoshuaG! I will redo the scope and smooth out the edges. Also, sorry for not making it clear that I am showing the high poly along with the low poly wireframe. I have not baked it yet.
Been finishing this up if anyone was interested. Currently working through texturing the lowpoly. Here's my current progress and a shot of my LP wireframe. Trying to get the material definition accurate between the alluminum and polymer.