ok so i havent been posting or anything for a while. this will pretty much be my first attempt at a char in max and zbrush. im not 100% confident in zbrush yet so im taking things slow and learning little by little. i still use max to do a lot of my models but im trying to transition to zbrush completely. since i usually…
Hi, This will sound insane. But I'm currently working on a task where I have to upscale a texture and I don't have the high poly for the bake anymore. ( I don't really care about my problem, I'll solve that, I'm just asking for this as an interesting topic/problem to discuss.) So I made a test mesh and I was thinking about…
Sadly I have lost all evidence of a low poly file for this shirt, and Im not sure how I managed to that. But I have this shirt. Its quadded and its pretty simple in topology and I was wondering if there was any way I could make a low poly for this? I would retopo but the one thing stopping my is the collar
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The "smaller details" I'm thinking of is the variation of building of the snowflakes themselves that create very small peaks and valleys on the surface of the snow mounds themselves. In a softer snow look, it's spread all over the snow and flat areas only show up if another force pushed that snow into a flatter formation.…
I've followed a pretty good beginner tutorial for modelling low poly animals. I decided to model a wolf. Doing the ears seems to be the part where I'm stumped. This could be a super easy fix but I'll still post for any pointers I can get. Any help would be much appreciated! (also the model has a mirror modifier if that has…
Thanks Marie! I also want to jump on low poly and texture phase as soon as possible, but this project is going real slow due to professional stuff, but i am liking the output and quality is much better than my previous work, hope this charcter will push my texturing skills as well here..:D
Hello Polycount mates. This is one of my first tries making low poly hand painted texture. Tell me what you think please :) [sketchfab]2bec5b1e99e347a2b7b04760f1cbe7c7[/sketchfab] Low Poly Hand Painted Axe by MasterBeard on Sketchfab
I am looking into terrain map work flows, how do you do yours? World Machine, obviously but what else is there? - http://www.world-machine.com/ I have not tried Houdini for this yet? but it does look good. I have worked out a pipeline from Mudbox to UE4. I exported 32 bit TIF data from Mudbox and then converting it in…