Speaking of which, without wanting to go too much OT here, what's the average poly count for a weapon on this gen's games? Like Crysis and UT3? (On screen weapons, not level items or enemies weapons) Just asking, cos damn, 11k sounds alot to me!
300tb of porn would cause the need for HD porn and super HD photo porn. You know so its high enough res so that you can zoom in so far that your looking at the specular of the individual hairs... Now thats next gen!
Thanks everyone! I'm a really professional person and am aiming to be a professional and efficient 3D modeler. Speaking of battle bunny I'm beginning to model it...but the going is slow! What's a good polycount? and what's that weird blue texture thing that people use for 'next gen' called.
Realistically, we are unable to sell those 2080tis for more than 400 $. I slowly came to this conclusion. Although as far as I can see, store prices have not changed so far. I guess it will happen when the new gen actually comes out.
Teejay, I will admit, i do hate pokemon, so my opinions may be skewed, but I think if they kept the same top down view as the originals, using next gen graphics, then the battle scenes looked like the picture above, it would be much better.
Works for me :) Only Diffuse and spec atm i think. Would love to see normals on here too would be kick ass to see next-gen assets/characters in here eventually (if it's not too memory heavy which i suspect it probably would be lol)
I think if the next gens somehow stop the used game market, then the increased profit from the downfall of used games would probably even out the decrease in profit from economic depression. so not much would change. but if used games keep at it, then ya, it will hurt.
Next-Gen Digital Human Performance by Andy Serkis | Project Spotlight | Unreal Engine https://www.unrealengine.com/en-US/blog/epic-games-and-3lateral-introduce-digital-andy-serkis https://youtu.be/mkkWCmljMSA?t=35 https://youtu.be/5qPWs6vQTcQ?t=29
You should look into learning the whole zbrush pipeline and workflow, and also maybe look at using quixle in your texture creation...both have big learning curves more so zbrush but well worth learning and will make your creation look current gen
The side-scroller one could be a fun exercise in loss of perspective. Next-gen isometric view!? WHAT. If we end up with #3 you guys had better do Youtube videos of the environment, I'd love to see how you transitioned a painting to an environment.