So I have begun swapping in proxy meshes into the scene. Seeing all of the barrels in the environment is making me consider creating a new version of the cargo containers that are in the original. I disliked how they looked in the first pass of this scene above, but I am sure with some adjustments, they may be a viable…
I am doing the same with the pc ram too Wrath on my two 128's and one 256 and it is working ok for me. You might also run msconfig from run line to see what progs are loading and hogging memory on startup. I had trouble running PS at first, I reinstalled win98 se and then the first prog I reinstalled was win 98se and then…
all good thoughts, verm, i appreciate it. even though i tend to have Max and Photoshop with some burly work in it, i'm usually not drawing and sitting on a big render in Max at the same time. dual core might just be one of those things that wouldn't quite be warranted in my machine. and a little update: the computer is…
poyboost comes with its own extreme primitive paint brush system and there is no swapping between PS itself. I can be ok sometimes for using the clone tool in it but the quality is usually not so good- all muddy and often creates additional noise because it caches the viewport results and not some rendering with crisp and…
this has been my and i'm sure millions of other peoples dream since the first pokemon. at this point i'd even settle for a good real 3d pokemon game. I think even an 3d action rpg would kick ass - YOU control the pokemon and their four moves are assigned to one of each of the face buttons, with cooldowns of course, and…
Update shmupdate... kinda hit a snag last night... had some file corruption during my last save from a memory exception. so thankfully i had made a backup earlier that day and worked on some of it this morning and a little during lunch. still not happy with the pants, need to make some vert tweaks on some objects and…
current situation is; an explosion on a no 26 bus on hackney road. no-one injured although windows were broken. some witnesses say there was a backpack left on the top deck. explosions, small ones at the oval, shepherd's bush and woodgate (i think) stations. pretty minor, one person injured at shepherd's bush. someone ran…
it depends on how the image is resampled in PS. Sometimes resizing will completely nuke your finer detail, to which you need to go back in and fix the contrast, others it subdues it enough to make it badass. Resizing normal maps for me usually results in tweaking the surface noise/additional bump. unsharp doesnt break…
sod that, add a directx realtime normal mapped shader to your material (presuming your using max, if maya then swap it for a similar) and hit the reload button every few changes, the more you can instantly see the effect of your texturing changes the better you'll get, plus you can see it on the actual mesh with no render…
I've been having trouble with some recurring (yet inconsistent) issues with exported models that contain animations. I use a custom rig for my character/creature models, all with the same naming conventions etc. Everything animates fine in Max but somewhere between exporting the FBX and loading it into the game engine some…