Whoa, Whoa, Whoa ladies and gents. let's get HYPED - Choo-choo mfers ! Hype Train's coming Beeotch ! Are you Ready spaghetti? Push everything aside its time to get into the ring again. What else could you want?What time will you arrive?Post C&c below about availability times so we can sort this shiznit out, yo! Suggestions…
Looking at the reactions on various game sites whichh are quite... negative, I do so I agree with them that this is not what LoK fans were looking for (but hey expectations are a bitch.) Art style is hella cool though and definitely feels like a LoK type universe. I will say one over negatively thing though: IMO that…
I've been really hesitant about posting my work online because I'm not that great yet but hopefully you guys can help me out with some critiques. anyways she is originally a character from final fantasy 8, her name is Selphie and i wanted to do something really high poly and just out of my usual norm of low poly diffuse…
I’m using it in Max 2025. I really just change a couple settings before hitting Go… adjust the interval to 1 sec, set resolution to 1920x1080, and point the directory and the file type to PNG.
3dSK provides some of the most uninspired figure reference around. A subscription is great for creating spotlight textures though. They're reference won't really help anyone seeking to do stylized, dynamic or hyper real characters. To slavishly mull over and sculpt from their photo's would result in some really uninspired…
Howdy Howdy, I have been working on the statue, and I am almost done with him. Shapes are coming along, the only thing left to do is the lower body, hips and legs. Then I can move onto uv'ing this guy. I have vertex blending setup on the rocks to allow me to place in the different ore's I want to inside the rocks to make…
Thanks very much for your responses people, I am marking this thread as closed as I have found enough people to work with. --- Note: I originally made this post on Reddit, and am cross-posting this here as I haven't yet found what I need. I'm working on a 2d infinite scroller mobile game and I'm looking for someone…
I've sort of been toying around for for the past few years and finally am buckling down to get serious. My hope is to constantly move forward one day at a time until my goal of my first complete game is accomplished. You're probably thinking "yeah yeah I've heard this song before," but I really am putting all my energy…
I try to keep the cameraman in mind and what type of camera setup is being used. This usually helps avoid cameras whipping around to quickly or changing vertical height. Beyond that, keeping your camera on two axis (dolly/pan for example) helps keep the movements more grounded in reality. From a technical / Maya stand…
Just finished the high poly stage and decided to just stop tweaking and trying to make it perfect because this project is about learning the full pipeline of character creation for games , tomorow ill do the Retopology Stage for the first time , any advices/tips/things i need to know before i start ?