Hi @Eric Chadwick . Thank you for the feedback. I was planning to use like some decals or a decal atlas like leakage and some grunge projected onto the wall to break up that repetition, and some damage decals onto the pillars, but the second wall texture with vertex colour does sound great. I also planning to use parallax…
Cheers Matt! I'm at a point where changing things makes it worse and not better, so I decided to move on and started working on additional skins. I personally prefer this color palette over the army green, but I may change the camo's color, so it'd match with the outfits in the game. I may be wrong, but I don't recall…
Hey guys! I am reviving this thread for a question, I hope this is okay. Here is my situation: We have a vehicle that is fully textured and normal mapped.I have created some projectile impacts in zbrush and exported normal and height maps. We are going to map those damage decals in realtime onto the vehicle in a game…
So after a lot of let downs i believe i can't fix my video card that i used to have. SAPPHIRE HD 4870 X2 2G GDDR5 PCI-E so i am looking to buy a new one. I don't want to go crazy and spend 500 bucks on one. I want to spend like 150 to 250 dlls. Here at work someone recommended me the Radeon 6790 1gb. Paid $150. But i don't…
Thnx for the replies guys! I don't think I can post extensive breakdowns. But for the brick buildings and concrete structures, these are almost entirely done with tiling textures. In the case of the concrete stuff the damage was done with edge decals as described in this breakdown in the SDK documentation.…
Hey guys :) ! I'm not really sure what to say about this one. :poly122: I guess I will ask you guys if this has ever happened to you, if it is a known bug and/or if there is a workaround to fix this 'bug' (hardly seems like a feature?). I am working in Viewport 2.0 (dun-duuu!) with hard/soft edges on in my preferences.…
Okay! I'm finishing it!!! Not done yet, BUT I made some good progress for the past two days. I fixed some stuff with the bake and have been mostly just texturing. My goal for this pass is just to get all the parts organized and with some sort of texture on them. I've done about 4 hours of texture work on this from last…
Some thoughts about learning, problem solving, and feedback. Answer this question honestly when it feels like you're falling behind on a project or stuck on a particular problem: how much are you learning and how much are you getting done? Each project has it's own unique challenges. Sometimes it takes more time to learn…
@ tac0m - Thanks for the feedback, Im using the metal/roughness workflow. I have added some decals but still feel it needs a better sense of scale. @ miamigator09 - Im going for paint on metal, I have been playing around with the roughness values of the paint and agree it was too glossy in the last render. I have made some…