Quick video to show how to make 3D shape Decal Logo Sticker in Blender. Hope this helps. #cgian #b3d #blender Please visit, https://cgian.com/2022/10/blender-how-to-add-decal
This weeks assignment was decals in udk. I threw together a little scene where i could kinda bring 3 decals together. Right now the damage (chunks out of the drywall and on the edges, not the hole itself), the outlets and the drywall dust on the wall/ground are decals. I had fun with this one. Still working on a pretty big…
Thanks, i'll check this tool. Hm not sure about the textures. But an friend mentioned a way they could have do it (i'll try to find out): Maybe the decals are placed in the Fallout Leveleditor on the stone and then stored as prefab. So every level designer could use this stone with decals (without having to add the decals…
Pedro Amorim - Fixed, images should be alright now :) Artist_in_a_box - Thanks. all the decal stickers were created in photoshop and applied/edited in Substance Painter. In some instances its much easier to paint/apply decal directly on to mesh since the uv's might be stretched on some parts or you might have a uv seam…
Hey skyline5gtr, Cheers for taking the time to have a look at my post, I agree the bricks do lack variation and I am hoping to try and break up the repetition a bit in the texturing and maybe add some decals here and there, I assume I'd be able to decal some cracks and chips? I've never really experimented with decals all…
Actually this very much has been a permanent issue with decals, and various specific techniques had to be built to fight it, ranging from depth bias to using the exact same polygons as the object the decal's gonna be on (because that way the exact same z values will be output, avoiding z-fighting entirely) to deferred…
Hey guys, I'm trying to figure out a solution to properly render decals applied to a surface while avoiding any overhang (see attachment) Basically a simple plane is grabbed from a pool, moved to the proper position in world space, then the blood splat material is applied. This works well enough but if the decal is applied…
I'd add a decal texture and some decals to break up the repetativeness of it; also more dramatic lighting for the final image will help. Looks good so far, pretty clean and good use of texture layouts.
Slow and steady. Working on it when I have the chance. Small update. I have more decal normal detail and brought it some regular decals for more visuals. Going to bring it into UE4 for next update.
You can use vertex paint materials and decals to break up the tiled look. They can do a lot. All your graffiti could be a decal. Those dirts leaks and stuff could be vertex painted.