Hi, I just joined today. I just came off a three year job working on the PSP as an environment artist and now I get to learn all about current gen of games. It's been an uphill battle. Anyway, I have a few questions. 1.) How exactly to you render your normal maps in Maya? I'm rendering in 'hardware mode' and everything…
Hello Fellow Artist, For this challege I am going to renovate, repurpose a give building. At this moment, I dont have much as I dont have the model yet. once I have the model I will be able to sketch/ block out what i am going to do. Please keep supporting with your valuable feedbacks. Here is a link to the contest…
Hello everyone, I'm in a dilema. There's a contract job offering in game industry with wich I was contacted that pays very below my country's minimum wage (my country's minimum is 250 dollars at the time) if you work 8 daily hours, in rig and animation. The company in question looks like it's going to fall apart at any…
Hello I'm a 2d concept artist looking for work or collaborations. I also have experience in UI design and Animation https://modularhorizon.artstation.com/
Im not sure if this is the right thread for this post or the audience im looking for to read this thread but ill continue anyway. A little background about me that relates to my question before I ask. Ive always wanted to be a game designer since I started getting interested in the behind the scenes of video games. This…
Hello. I've been working on this model of a classic GM New Look bus also known as the "Fishbowl", I intend to keep it roughly around 100k polygons for the finished model while maintaining as accurate looking proportions as I can. When the model is done (hopefully soon) I intend to make some renders of it with a heavy…
Hello! I'm in the process of making my second character model. Taken a lot of mistakes and learning to get to this point. I've been stuck on something the past few days though, and I'm unsure whether I'm doing something wrong or if I misunderstand the process. I got a sculpt close enough, then moved to Blender for…
Oh hell thats somehow way more complicated than I anticipated. Its gonna take me years to make 1 car O_O But thanks for the links, they might be helpful once I learn how to decode them.
Hello again fellow Polycounters! I have started up another Environment project, this time a runestone interior! So I haven't done much hard surface interior environment work before and I saw this concept from Ioan Dumitrescu that was made for The Northman. (https://www.artstation.com/artwork/LeXBKR) The scene is set under…