Hi When i try to export textures no textures get exported. Before it worked but now suddenly it don´t work. This is the second project that it dont work on. Have tried changing to different paths and different file formats. Only the OBJ file gets exportet, no textures at all. No error message.
Hi, I 'm working on a character but can't get past this, I've been banging my head against the wall for hours, if someone can tell me how to resolve this I'd appreciate it, I'm pretty new to modelling and can't find anything online with a bake error like this, thanks in advance
Hey guys, just curious if anyone can help me out with this shading error I'm getting with Marmoset 1.10. Its right along the UV seem. Vertex and face normals are fine. Verts aren't split. Normal map doesn't help. Rotation of light, model or camera doesn't help either. Thanks!
Getting some weird errors on part of a mesh I'm working on, figure I'd post up here since I'm out of ideas. I thought something was wrong with the mesh but it bakes just fine in xnormal and max. First time baking in the baker so maybe I'm missing something?...but its very straight forward so you really can't mess it up.…
So I've just bought the Quixel Suite and attempted to use it for the first time. But when I put in my model and maps I get this error. I'm not sure what to do! Does anybody know a fix?
Can anyone explain why I keep getting this weird error on my normal map bake? It is a complex object, and they are diagonal in orientation but everything is within the cage. I can't find what is causing this and it's driving me nuts!
This is my first time working with normals, so I have been following along a tutorial, but still ending up with some crazy errors. So I have uploaded the project with all the needed files. If a kind soul would be so kind and look it through and tell me what I'm doing wrong, It would mean a whole lot to me. Please help me!…
So i'm been trying to figure this out for a while, but still stuck. Does anyone know whats the cause of these shading error? I tried cutting the edge and have it as its own separate shell, but the problem is still there. I thought it would be a bevel problem on my highpoly mesh, but the tightness is pretty tight alright.…
My mesh has no ngons and it is triangulated and is broken up into 10 groups (ie; the material maps) when I click on the 3Do icon to show the mesh in 3d I get the following error code: Can someone please assist.