Learned a lot on this one, rigging, importing characters, blueprints, interacting with doors - Also Made a regular - survival horror dude to go along with it The render of the man is in marmoset though - I can't figure out a good way to get the skin shader goin inside unreal 4 - non the less - he's rigged up and got a walk…
Is there a way to get alpha blend transparency in Marmoset 4 that is similar to how Maya or Substance Painter does it? I know Marmoset has the cutout and dither options but these aren't ideal. Cutout doesn't work because I'm trying to make a translucent fin, and the dither option looks very ugly when moving the model in…