Looks good so far, though some of the stones look a little bit blobby. I would pinch the edges a little bit more; it creates that nice, cartoony feel. I'm wondering how did you make it tileable, though. Did you sculpt it directly on a plane and then removed the seams in photoshop? Or did you go straight into 2.5D mode and…
[ QUOTE ] Hell! What happened there! There are lot of good works on this last days O_o? This is summer effect? you make me crazy >__<!! Actually no lot of time out compagny, I can only do little things T_T. [/ QUOTE ] midway though the animation here looks a bit like flashback (amiga title by delphine software) man it…
I just started messing around with UE about a week ago and I've been importing my models and building a level in the Sidescroller template. The "2.5D" template, not the 2D one. I want to make it so that the camera does not follow my character up when he jumps and just stays at the same height, like in Super Mario Bros on…
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Polyline Pro is updated to version 3.7 Changelog: + UI is redesigned + Added "Distance and angle" section in the UI which shows, in real time: ◦ the distance between the last created point and the point that is moved by the cursor. ◦ the angle between the currently drawn segment and the 0-angle line. + Added an option to…
Don't think this is necessarily the case. My own drive has often been down to under 15g and ZB starts no bother. As for low memory, ZB has been built from the ground up with low memory in mind(one of the trade-offs being a 2.5d canvas rather than an OpenGL viewport) and has only gone 64bit since R7. Is everyone who's…
I think it looks great in 3d!! if you went flash/vector it would be SO boring and "asusual" there aren't that many 3d 2.5d games really.. and I think they're beautiful. the only thing I would say is pump up the detail on your main character. he's a little blocky. I'm sure you could keep the env as is and bump the character…
I really like your Diablo3 scene, looks pretty close to the real one. I have one question though (not really related to your portfolio in general) on this image: http://ryandao.com/Images/Watchtower_zbrush.jpg are those meshes seamless? and if yes, how can you sculpt seamless pieces in Zbrush? did you use the offset…
First make sure the model has UVs, then assign it a texture map (even a blank one). Morph it, then hit G to drop it with Projection Master. You can then paint on it using the 2.5d tools or by zapplinking it to a program like photoshop. When you use Projection Master to pick it back up, the result will get applied to its…
I was going to say to make sure you BPR when extracting maps from 2.5d to clear up seams, but that looks like an actual gap in your geometry. I don't have the time ATM to watch that video, but i'm going to throw some suggestions at you see if they help. It could be something when you are subdividing the mesh, try…