wife is right, it's a big wow, besides just the pleasant look of it, it looks like a product image of a toy like you can reach out and touch it. I think that's a very appealing look for that genre oh you asked for critique. hard to come up with anything, but maybe the floorboards going perpendicular to the cabinet panels…
BepBoop, gif's are raping quality but cntrl+ ftw. edit: which 1 or 2 1 TWO probably best with all that aye.eye gibberish. prob take a break from posting updates now, got to do tough stuff like the coat and all that other stuff in the project, i hand made the flames stuff, might make it more quality, fixed eye brow.
THREAD REBOOT 20-1-2014 begin working on new demon 21-1-2014 22-1-14 finishing up topology 26-1-14 Kurr inside UDK first pass 29-1-2014 update to kurr model inside UDK 30-1-2014 added gloss/sweat 30-1-2014 New demon sculpt 31-1-2014 Progress 2-2-2014 more detail 4-2-2014 Zbrush colouring 5-2-2014 Tellon inside UDK 9-2-2014…
I had this code that worked untill 3dsmax 2020, but I can't get it to work now in 3dsmax 2021 (and probablty 2022): fn priv_proboolean_Extract_pressRadioButton_2018 rbName state = ( local properRb = false local BN_CLICKED = 0 -- clicky message ID local BM_SETCHECK = 241 -- checkbutton toggle message ID local WM_COMMAND =…
i7 920 Gigabyte x58-ud5 4gb ram(need more...) gtx295 co-op 7900gto three 2048x1536 crt monitors HDDs(1 for OS, 1 for Programs, 1 for Artwork, 1 for other media) 6x8 wacom tablet
[ QUOTE ] Max units match UnrealEd units on a 1-to-1 basis. It's handy like that [/ QUOTE ]Maya's default units (cm) are also 1:1 with UEd. handy, indeed. but UEd's units != realworld cm, it's just an app-app equivalency.
My first attempt at animating a quadruped creature. Feedback appreciated https://syncsketch.com/sketch/NjM5OThjYzk5/?offlineMode=1#/23812797/24684380/f_10