I couldn't resist and made a test of performance, I've randomely spawned 2000 instances without LODs currently, so it was around 10 000 000 in total, with dynamic lighting and physics, and with GTX 970 I've got more that 20 FPS when moving and 50-60 on still :D So it should fit perfectly in Arch Viz or next-gen, and as you…
Hmm..for me, mostly freelance work (and, therefore, probably not officially in the credits...but I did contribute some work): - Dragon Age: Origins - F.E.A.R. 2 - Damnation - Fallen Empire: Legions - Playground (did tech work on a DS Port) As well as a few canceled or unannounced games. I've also work on a bunch of mobile…
Hi again ! The link to your portfolio clarifies it. I personally quite like how it reminds me of some earlier 3d pieces when people were experimenting with various approaches at their disposal or with this or that new plugin that just came out because processes (as well as popular art styles) weren't as unified as they are…
A little information on "Sir Ridley Scott" (born 30 November 1937) Britsh film director and producer. http://www.rottentomatoes.com/celebrity/director-ridley-scott/ Total Box Office: £1100.4M $1.8 Billion US $1.3 Billion Euro Highest Rated: 97% Alien (1979) Lowest Rated: 19% Domino (2005) Prometheus 2 Director -- 2016 Red…
first shot : what do you call a lot ? it's an xbox360/ps3 game ,it may have 200 000 to 300 000 tris displayed on screen including all passes but that's not really the most important. second shot : this is most defintely ingame, although it's probable that they have higher density meshes for ingame cinematics. the "at least…
Thanks to everyone who applied—really appreciated the portfolios. The role is now filled. Project Indie mobile game (solo developer), fixed-price contract; modeling +
texturing only (no rig). I’m developing a mobile puzzle game in Unity 2022.3 LTS (URP). I need a stylized-but-believable
marmot character (red with blue…
Something like 250 000 would seem like a decent number to me. Those numbers have been run on the PS4 too for cinematics, should be trouble-free to go with on a modern PC. High res enough for detailed closeups and if need be just do a lower level for the actual third person game camera view with like 2/3rds of that…
I stumbled upon a material by Matthew Taylor which has this interesting curly flaking and I tried to discover how did he do it using the picture of his graph but I failed. Now Matthew promised that he will do a breakdown of this material but I'm guessing that he did not have time to do it. If anyone has any Idea how to do…
i'll not see it until it receives Rorshach's imprimatur. which somehow i doubt it will, but who knows. moore himself has washed his hands of the whole thing and is even trying to get his names off of the original book, too. interesting interview: http://www.comicon.com/thebeat/2006/03/a_for_alan_pt_1_the_alan_moore.html…
For your budget I think this is very good idea. The 20 d is a great camera :) About the shutter count on most cameras needs to be replaced near 100 000 but some are more and some are less. This is an old camera so I am assuming something like 30- 40 000 should be a ok number. Depending on how many images you take it might…