Nice thread Annabelle! :) Your soldier sculpt looks really nice so far. Will be fun to follow the progress! I think that the Michael Scott sculpt is neat too, but I would personally say you've started on tertiary details way too fast. It doesn't feel like the sculpt is even past primaries, as I can see a lot of things I'd…
Summary: a rather trash speed asset done to measure time versus quality. I have not completed much game art lately and felt the need to make something. This way, in a year, I can do the same and gague improvement or something. Negative qualities I note: - sculpt was undesirable, very underdetailed at one hour - the…
Thanks guys I really appreciate it. Tynew, I changed the title to "3D Generalist" for now. Once I have a bit more environments and props I'll change it to environment/prop artist. BagelHero: Thanks a lot for the feedback, I really appreciate all of the advice everyone has given. The gun is definitely something I'll revisit…
These guys have really great comments for you... I'd only add that the furniture needs to look used... student rooms usually have recycled furniture in them... places with a lot of traffic would be worn and faded/bleached... arm rests would be lighter on the areas that people leaned on... Also, very rarely would a…
This may be a little more personal than you were expecting, but fuck it, I'll go there anyway. For a most of the last decade, I've struggled with bouts of depression and brutally crippling social anxiety. The depression made it so difficult to work that I actually didn't do any art whatsoever for over a year at one point.…
This is tailored towards beginners or curious people -------------------------------------------------------------------------------------------------------------------------------------------------------- GENERAL INFOS 1 - Yes, Cinema 4D works very well for a game workflow if you know your Software 2 - No, you 99% won't…
About the Project www.redoubtgame.com Redoubt is a multiplayer only, co-operative first person shooter which will be hopefully released on Steam in the £15-£20 bracket. The basic back story is that the planet has been overrun by cybernetic horrors, by-products of a war where experimentation was allowed to spiral out of…
Thanks a lot for the thoughtful feedback! =) Those are really solid notes, especially the comments about wall UVs, geometry sharpness, and texel density. I can definitely see what you mean about the high-frequency detail and the carved-rock feel. I haven’t tried a triplanar setup yet, but I’ll experiment with that next…
Hi there polycounters! Got what is a simple noob question :) . I (maybe stupidly) started editing an old rigged character I had, removed all its bones etc. and started editing. Now Ive realised that none of the meshes have any transform options in the Maya channel box :-/ Is there a simple way of getting them back again? I…