What areas exactly are you referring to? The scratches and wear n tear? The concept is a hover racing vehicle made from pieces of metal that has been through the ringer; it's not supposed to be ultra crisp or clean.
CPU, more cores n threads the better 4 gb of ram atleast (ZB4Rx only uses 4gig) but you may want more for smooth OS. And I hear zb5 will be proper 64bit.
seems as tho you are right. XD. the contours around that area in his reference made me think otherwise (maybe the lighting?) but i googled n found some other shots. my bad.
Right on! I'm down for going Brouwer's Cafe: 400 N. 35th Street Seattle, WA 98103 So, let's make that the official meeting spot? Edit: Here's the website http://www.brouwerscafe.com/bier.html
hey rooster, really loved the animation, great fun! would agree that with some polish it would be truly amazing. but with the schedule n all its a pretty good peice all the same. nice work!
a bit later than I expected.... "If you were like everybody else, you wouldn't be standing here making statements about not making statements..." That should give it away nicely :P -N
Dude, Adam, this thread rules. My only comment, needs a touch of industrial spice: [ame] http://www.youtube.com/watch?v=RXWbhX5ZleU[/ame] I cant play this song loud enough.... -N
very nice! im really interested in your texturing process, as it almost seems somewhat procedural. did you just go nuts in photoshop brushing back n forth on all of those bricks?
lots of n-gons where I expected some edges like some of the cylindrical shapes- add them at least at the end so your model does not end up with funny triangulation results.