Been putting off making a thread for a long time, finally getting around to it. Basically this is from a little ARPG spare time project I've been working on for a little while and to help avoid burnout when I'm feeling tired of prototyping I'm going to be making art for it. This concept I had done some months ago, but was…
This is my final for my current class at Full Sail University. I was supposed to make a likeness sculpt of my choosing so I chose Dmitry Klokov, a Russian powerlifter, so that I could really try and learn my anatomy with some extreme musculature. I think I did a pretty good job, but I know that I still have a long way to…
Im trying to model this mauser c96 and I feel like the geometry is wrong, smoothing problems, difficulty adding necessary supporting loops, etc Is there a better way to go about this? any tips on how to run the edge loops? This is the first time im trying to do a 100% accurate gun or as close as possible.
A mod might wanna change the title of the thread as other users might potentially start a thread referring this. Anyway, I gotta say I am quite impressed although skeptical. The GI tech definitely looks legit and visually convincing, no question asked there.We might actually have games looking like actual Cinmatic…
Some of my observations that feel off: Model looks tilted forward too much. For static poses the base of the skull should be in line with where the heel is planted. Head and neck look too small for the body. Angle of clavicle looks too exaggerated (like a shoulder shrug) it should be straighter; makes the shoulder/bust…
Yes I have his tutorial but it's long one I didn't follow his tutorial this my version of t bag I know its didn't looks like him but I need critique for the forms and anatomy and if u have some tips for capturing likeness thanks
To more of the point of the model The shoulders are too far apart. The arms look really odd becuase of this, makes them seem too long and thick. It should basically be almost lined up with the hips, just a bit more out, if not right on it The head is definately too small...partially becuase of the shoulder thing, and…
I like everything even the post formatting. Cool to see some irl drawing, seems to work out and yeah, its probably better to practice more of that since we do not know what will happen and we can at least do stuff outside of the "network of connectivity...". The luxurious side of the madmax vehicles! Down to see what you…
I came for Terry Crews, but once I saw the Doomfist blocked in, I never been more excited for a project. Like, Retweets, Karma, It's all yours. Plus there is a lot for my to learn here, I suck at recreating likeness. Even while drawing.
This is a scholarship that my company does every year. There is a competition from which one individual is selected to win 10k in tuition funding as well as a paid internship at Daybreak games for up to 8 weeks in San Diego. The past winners have all been extremely talented artists. It would be awesome to see a higher…