The streets look strangely empty of props. Could use some transportation-related items to line the street edges... horse hitches, lamp posts, street signs, trash receptacles, drainage grates, etc.
72 hours? Thats... A huge number of hours for such a small prop? Wires and texture flats would help, as this looks atm like a crazy bump filtered item and not a sculpted/sub-d mesh.
So, it's hard to tell but is this all modeled or is there some sculpting? Would definitely be good to go in and sculpt folds on all the cloth, perhaps some nice damage on the hard surface items, and anatomy of course.
:) great loading screens, love the dynamic painterly style. The items though, I feel that they need more detail (texture and concept) and try to have a story behind. Keep up the good work.
"Art is the product or process of deliberately arranging items (often with symbolic significance) in a way that influences and affects one or more of the senses, emotions, and intellect." so... at what point have games NOT been art?
in dota many heros use different or individuell shadersettings. getting a different result when uploading one item to 2 different heros can totaly result into what u just found.
I'm currently running a 9800 gx2, which is pretty good, but considering the price and newness, I'm thinking I'm gonna get one of these shortly: http://www.newegg.com/Product/Product.aspx?Item=N82E16814130549
gplus.to/rashidi add me too if you havent ffs :P sweet to have a polycount circle that might share some nice stuff, a little more informal for smaller news items.
how about "Spawn Orientations - An array of rotations to use for orienting the spawned actors if no items are listed in the Spawn Points array. Corresponds to the Spawn Direction variable link." http://udn.epicgames.com/Three/KismetReference.html
Paul Neale has a tool that remembers the last modify panel item you had selected per object. http://www.paulneale.com/scripts/StackTools/ https://youtu.be/J-2d88-zH-4