Hi All its been a long time! I just finished up my newest character, Im calling her the Sunlight Knightess. I rendered her in Unreal Engine 5 with the path tracing system in engine and really like the results. Tried to play around with it to get a kinda Vray esque quality render in the engine and think I got within the…
Hello Sorry For my Bad English I'm French (Nobody is perfect...) I'm A Student in Game And animation School Called LISAA. I'm on my 2nd Years on Game 3D , so please don't be much critics I have so many thing to learn. I work alone and it's my first Contest :) My Stuff: - 3Ds Max (modeling) - Zbrush (modeling) - Substance…
Hi all, When you display environment props by themselves for your portfolio, do you use a game engine, or do you use something like Marmoset Toolbag? I'm very close to purchasing Marmoset Toolbag for this reason, but I do have Unreal Engine 4. I just don't know if I can just use the game engine, or if the environment props…
Hello : I am 3D Environment Artist with more than 10 years of experience in various 3D fields like : - Game Environments and Props. - Architectural Visualization Both rendered and real-time using ( Unreal Engine - Unity3D ) - Virtual - Augmented Reality ( Real-Time ) projects . Please Check samples of my work here :…
I wouldn't necessarily jump to unity. I've used both a fair bit but am still in the beginner zone, and I think unreal is much more beginner/artist friendly. Namely because of blueprints integration with the engine. Unity does seem like the go-to choice for mobile and 2d games though that's not an area I know anything…
Hello, hope all is well! Portfolio Feedback * So for starters make sure you always hyperlink your website. Even in a very informal post. When apply or writing emails to employers having it be super easy with just a simple click is just a good habit to practice. * "Zombie hunter Sci-Fi motorcycle" could use some more…
I think zbrush just averages the normals across the entire tool. If you were to bake in Max/xnormal, you should be able to use custom normals which will let you do what Turbo recommended (different smoothing groups per UV shell). Zbrush is good for creating the high-res models used to create the normals, but it's not good…
What is the availability of jobs like? Decent, Like others have said. How much do you enjoy your job? I enjoyed it very much, until the layoff. Do you get to work with the engine or with programmers? On my first project I barely worked with Programmers or the Engine at all (scenes were exported directly from max in their…
hi basically if you want to do VFX for video games, get familiar with an in-engine particle editor - for what its worth, my recommendation is UDK as it's still widely used and cascade is, fairly nice; I prefer it to pflow. The timings, forms and pretty much everything are often done in engine particle editors. The most…
There are a lot of factors that does change the pipeline and the workflow. Is it a feature film with unlimited budget or a Kids TV Series with near to zero budget. Are you goin to use an offline render or are you using an engine to render the frames. If you use an engine that doesnt mean you render 30 frames a sec. Engines…