One thing that immediatly hit me when looking at your first scene is a certain inconsistency in material usage. While the outer walls of the cathedral are made from big rough stones the style of the door-arc is much more refined, intact. I don't know how to express this: Your outer walls scream: medieval gothic cathedral…
Thank for all the comment since I'm just a beginner and just starting out on Modeling I'm also interested in Animation as well but that is for later once I know everything there is needed to know about modeling. Now I have two question. 1. For those that is self learn I'm curious to know where do you get the material or…
its not a plugin, but a standalone application. The help file is bad and almost useless. To start (and I could not find that on the website or help file) double click somewhere to define the orgin- that click start simulation to let it grow. Once you are happy with the wire frame result - click end- simulation. At that…
NPCs for the game "The Mobius Machine" from Madruga Works https://madrugaworks.com/mobius/ The action takes place on the Isolaria moon, a world barely colonized by humans in the past and infested of vicious local species which the player should fight while explore the abandoned facilities of the colony. Some of these…
Hi! If I understand your question correctly and this is about the facetted look once re-meshed, that's expected behaviour with low-poly meshes. The resulting, dense mesh is the same shape as the low-poly just with a higher density, which results in a much more defined shading. To get a smooth surface you will have to apply…
HAIR AND HEADBAND With the hair I started on the 2nd subdivision to sculpt out the general flow of the hair adding in the basic appearance of waves using the sculpt, smooth and pinch tools. It was important on this low level to ensure the hair was completely smooth as finer detail will be more prominent on top of this…
This is actually a similar case to Nanite in a sense that gpu can work in a more parallel way, when the data is provided in a texture. Niagara in Unreal holds a lot of data in textures. 1 sprite ->1 pixel on the atlas. An operation can be applied on all sprites at once (SIMD). A texture is just a 2d array. Or multiple 1d…
Cooljay: thanks mister, I will be bringing the rust back out a bit in photoshop for the final piece, its a bit too subdued in the test I think JGcount: Thanks also, yeah the spec was just slapped on for the test with very little thought, I will be doing a lot more work on it for the final textures. Allan-p: thanks Allan,…
The cards are all on the table, everyone knows what he has done. But once again, most people will not condone any of the personal attacks on his family, and there will always be the rotten eggs in any kind of situation like this, which once again shouldn't completely ruin the good out of this. He would've continued his…