Radio waves are not ionizing radiation. http://en.wikipedia.org/wiki/Ionizing_radiation The sun is considerably more dangerous than wifi, and ironically also necessary for our survival. It's thermal radiation, it burns you to death, the same way an industrial laser would burn a hole in you.
akiratang: Thanks, I'll see if something's off about the eyes once I have some textures applied. Here's a first pass of the blade (laser still needs texture). It'll probably get more tweaking once I get started on the character.
why?.........cause THERE WILL BE NO MORE LPC"S FOR ETERNITY....ahem... though i'd love to do the left 4 dead topic for sure.... or since its basically christmas - maybe do ALIEN SNOWMEN form MARS with LASER NIPPLES! or a similar horror/xmas themes??
Looks very nice, I disagree on the white, I think it looks great! I would suggest adding noise to the specular levels. The one thing I really just don't like is the orange blade, and not really a fan of that laser on the forehead.. otherwise, superb!
Hmm i have a idea.Maybe make something similar that projects a laser onto the blade heating it.Or something really crazy like a spiral of particles that is small magnetic dust the circles around the blade and your little device heats the floating steel dust.
nice laser! love the beams spiralling in there. The smoke was detracting from the quality though, the image used was too obvious and its shapes was apparent everywhere. You need to make sure you break that up and use a second images/variables/particles to keep the variety there.
Rock Bottom : I don't rly think about what it will shoot.. probably lasers or plasma or so.. just want to make it look cool, Thnx for the feedback! n88tr : Yes you are right, I will work on that.. especially the overall style thing...Thnx for the feedback!
I'm working on a DBAL-A3 IR laser and illuminator and there are a few lens covers that are in a taut or bendy position. There are three elastic bands that I want to create, but how should I go about working on this? Aside from trying to model it awkwardly in those positions, I have no idea how to go about doing this. What…
Sure thing. For recent exercises, I've used various references as guides. Since I wasn't sculpting a specific head, I kept my approach general thus the proportion is kind of all over the place. Next time, I'll include the references I used. I'm not very familiar with sculpting ears, so I've only placed them roughly so…
I'm affraid you can't specify a rendering mode per object. But you can : -Display the Edged Faces only on the current selection. Configure viewport>Visual Style>Display selected with edged faces. -ONLY with DirectX and not poorly implemented Nitrous. Assign objects to a layer. In the object properties, under Display…