Im currently available for freelance work and my services includes: Low Poly Modeling High Poly Hard Surface Modeling for Normal Mapping Texturing Painting / from photo source or hand painted. Sculpting for Normal Mapping UV Mapping LODs 2d Art Concepts Primary Software used: 3ds Max Zbrush Mudbox Adobe Photoshop Unreal…
I applied and failed for an environmental artist position. Realistically I knew my chances but went for it with gusto. My portfolio and experience just isnt good enough yet. Does getting in at a different position work or should I just wait and try again in the future? I have good Tech support experience so I am thinking…
Please email me for contract work, and i will send a resume and links to my work. This is 1 of 4 reels i have. Quicktime movie, 19 megs. http://www.artofbrad.com/images/artwork/CantShow/BradM_DKS_X1.mp4 Brad Marques artofbrad@gmail.com
You can put materials into subfolders within a shelf, that works fine. Try importing your sbsar as a resource - if it works there, it'll work as a material in the shelf. If it doesn't you need to set your graph up differently. This does all work, we have hundreds of custom built materials and filters spread across several…
My name is Jingjing and I'm a LA based character concept artist looking for any freelance or full time gigs right now. Work samples: My portfolio:https://www.artstation.com/jingjingcao My resume is on my Artstation page. for work inquiries: jingtimestwo@gmail.com Thanks!
Hello Everyone, I'm experienced CG Artist specialized in Modeling & Texturing. I worked Video game Cinematic, Commercials, and I also did some Freelance work as Character Artist. I can provide you : * Characters / Props / Environments. * High / Mid / Low resolution modeling. * Texture maps like Diff / Spec / Normal /…
My name is Dachi. My strongest sides are 3D modeling and Texturing (PBR). Last 2 years I was sharpening my 3D skills for game industrie. I apply all 10 years of my experience in 3D design and art while working on a project, and frequently exceed my clients expectations. My portfolio displays my dedication and love for what…
Hi my name is Nicolas and I am a new student in this whole 3d world. I want to create solid works for videogames so I wanted to start sharing my work with talented people like you in polycount. This is my High poly tank modeled in 3ds Max, its not finished but I would love to recieve feedback :D PD: I dont exactly know how…
Hi Im new to this forum, and Im glad that I found out about it, it seems like a great place to Network with people already working in the industry, I am 3D Artist trying to make it back into making Video Games, and I was wondering if any one knows of any available positions as a prop/Texture Artist, or anything 3D/2D in…
I made this piece in college. I can't remember how many texture maps there are, but there are way too many. It's high poly in some spots and low in others. I can tell it needs some work in places, but I've been looking at it for years now and I don't know where to prioritize or if I even should. Just by looking at it,…