I'll give those a try but will also be curious to see how well the k2 does with Brekel face - the first kinect was awful w/ face detection so I'll see how it goes. The Mod was for the cable to hook into the PC (k2 for xbox one - the old kinect plugs in as is).
shoes are looking really wonky, they have some strange looking curves. heals should point up instead of straight. this one is pretty extreme, but I think it proves my point :) http://alterbrooklyn.com/wp-content/uploads/2012/02/hutchinson_black_2.jpg?w=300
I baked out a normal map and AO map from a quick sculpt in Zbrush, used the AO map as a texture. I tend to start working in B&W since my colour perceptions are way off, and some quick AO bakes help me a lot.
not much progress on hand painted textures. However, i'm gonna get a "cartoony texture" art test from a studio soon so i'll probably get back to that stuff. in meanwhile i decided to color the B&W concepts from my portfolio. these are current wips:
LO-fucking-L.. Did this at lunch today: If you stop @ a red light w/ a bunch of cars around (we did it in time square), do the "Shave & a hair cut" with your horn and another car will do the "two bits". Haha, we about died of laughter...
I'm w/ thomas here, new tech means pricedrops on old tech. its more cost effective to buy models from 2 seasons ago. hard to imagine the video card I bought last year (july 07) for $280, is now $75 on eBay =(
this thread reminded me of this piece of news although its not game art w/e: http://www.news.com.au/national/spot-the-difference-artist-sam-leach-denies-plagiarising-dutch-master/story-e6frfkvr-1225853423386 he painted this: based off and won 25 grand in the process
I've seen that happen a lot. The easiest solution is to unfold as normal (normalized, etc), and then right click -> copy UVs, and then right click - >paste UVs. If I remember correctly, it's because it unwraps oddly and sets the W coordinate to something absurdly large that causes it to scale weirdly and not move.
so i decieded to create my own link model w/e.so heres the concept/idea heres day one progress of putting it all together. its really early. just doing mesh extracts to get piecs there so i can define them later.
I am a student of the 3D world. Here is the first piece i would like to post in my first online sketchbook. Feedback is definitely appreciated. HIGH POLY Trash Can model (Rendered in 3ds max) LO POLY w/wires and with maps applied 512 MAPS used