Hey fellow polycounters. Beside my work and my masterthesis i´m working on a small unity game. It´s a 3d space shooter shown from a top-down perspective. I´m currently working on the game mechanics and multiplayer functionality. At the moment i´m using photon as my network service but Unity 5 should get some new networking…
We have one of two models that have already been created that need to be modified for our needs: 1) Head needs to be separated. Either a separate mesh or a separate material. As long as the skin is still connected properly when it's visible for sake of animations2) Take out existing weapons and props3) Blend Shapes for…
Awesome Crunch Cast as always, love modeling and listening to you guys. I had a poop ton of questions: I consider each of you Senior in your abilities / experience (I know Brian is newer to the industry, but you can tell that guy busts ass and cares about what he does) and I would love to hear what key things in your…
I have tried using the visibility tool in landscape, but the lighting is not working properly inside the the cut area of my level. Plus hard edged shadow artifacts are still visible on the areas that used to be covered by the landscape before I used the visbility tool. Here's a screenshot below:…
"If non-authentic software is detected, the update will prompt users to take action (i.e., pay Microsoft) and any background wallpaper in use will be switched to a plain desktop as an additional reminder that action is necessary." I find that quite amusing, since when is wallpaper considered an important component of an…
I feel like the book needs to have something done with regards to the point where the knife intercepts the pages. It's too clean of a stab and isn't really selling that the book has been stabbed. Plus, there is blood on the blade, but even though the blade has been stabbed into the paper, the only blood on the paper in…
Im using textools like was suggested, but ran into the following issues: 1. I lose the UVS when converting from UVW to XYZ in textools . I setup a plane attached to the mesh I'm unwrapping and map it to fill the uv space (000 to 111) but the uv's are lost when running the textools script which means my ref plane needs to…
hi all thx for you 4 the wire Before the ZB Well with the same pose I have to rectify some problems of proportion seen that the head a little bit big I also have touch the nose to add some details and under my 2D editor (photompact ) I had to retouch the face, under the same theme of the SAD MIME to make the (sink) so that…
Ok, I have to excuse, you are right it doesn't work if it's called from within the pickbutton picked function. *Whoops* I guess it's one of those things where you have to use a dirty workaround, in this case a timer. Don't set the timer interval too low or it won't work properly. I call this dirty because timers can be…
Thanks for the in-depth feedback Ace-Angel, sounds like you really know your stuff! Here is the skin shader setup: I have used DT3D's shader as a base and in order to get it to work with the DX11 features I had to mess around with it as it originally had a custom lighting overwrite, which might explain the angle issue. I…