THE CHARACTER IS CONCEPTED BY ME. I CALLED HIMIS CALLED TIAGO, KNOWN AS GODFREY. HE IS LUCIO’S
BROTHER AND GOT HIS NICKNAME AFTER MOVING TO PARIS FROM RIO DE JANEIRO. GODFREY
IS A NEW HERO IN THE OVERWATCH FRANCHISE. (IN MY DREAMS :blush: ) LIKE HIS BROTHER HE
IS INVOLVED IN MUSIC AND IS AN INTERNATIONALLY REKNOWN SINGER.…
Hello I continued with my model and made some solid improvements thanks to the feedback! However, I switched my attention to the face and struggled a lot to fix my already existing head It looks awful and didn't really how to fix it. I decided that it is probably better to start over again This is currently my block out of…
I personally keep the eyes on my models pointing straight ahead. I've talked to different artists and I haven't really come to a conclusive answer on whether eyes should be rotated or not, despite what x-ray images suggest. Rotating them does make it easier to avoid cross eyed looks, but then it can give you highlights on…
In 2002 I bought a condo, we where tired of rent constantly going up, dealing with property manager BS and shit head neighbors constantly moving in and out around us. Over the years the value sky rocketed almost 2x what we paid for it and now its hovering just above what we paid. I really like our place, its quite, cheap…
Yes, you can do your "Ha Ha, you waited too long" But when your broke, you wait as long as possible. Monitor is dead. http://boards.polycount.net/showflat.php?Cat=0&Board=1&Number=90432 I need to replace it TODAY. Or at least get it ordered and hopefully shipped Monday. Im striking out. The monitor reviews I have found…
For a while now I have been working on a saloon interior that is inspired by the Red Dead series. I am going for a bit of a high end saloon and I still have loads of work left to do. With this project, I really wanted to dive into the PBR workflow and UE4. Probably around 60 % of the textures in here have place holder…
Yep, it's just like the UV on the left of your screenshot. I've unwrapped planks and beams that way to contain vertex count in the engine, this is something I've read and heard everywhere in tuts. I've tried Blender's smart UV project function, but it's not so smart since it's basically a planar projection applied…